Xbox and Games Future | Hell Divers | Handhelds | Ubisoft The best Gaming Podcast 447

Xbox and Games Future | Hell Divers | Handhelds | Ubisoft The best Gaming Podcast 447

Released Saturday, 10th February 2024
Good episode? Give it some love!
Xbox and Games Future | Hell Divers | Handhelds | Ubisoft The best Gaming Podcast 447

Xbox and Games Future | Hell Divers | Handhelds | Ubisoft The best Gaming Podcast 447

Xbox and Games Future | Hell Divers | Handhelds | Ubisoft The best Gaming Podcast 447

Xbox and Games Future | Hell Divers | Handhelds | Ubisoft The best Gaming Podcast 447

Saturday, 10th February 2024
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Episode Transcript

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0:01

stop everybody this character they CG and

0:03

I'm here with absi silver and johnny

0:05

for a full podcast 477 is the

0:07

number you should also see us on Spotify

0:10

again thank God I don't know exactly what was

0:12

going on there but we've been kicked off Spotify

0:14

twice now just lying we haven't been kicked off

0:17

there's been an issue with merging the

0:19

accounts but it should be up and running thanks

0:21

to these guys for showing up and hanging out

0:23

and let's

0:25

begin because there's a bunch of

0:27

stuff for Xbox a bunch of stuff for new games

0:30

coming out and news we got

0:32

Ubisoft Sega had a drop in financials I

0:34

don't know if you guys saw that the

0:37

rock stars stated very clearly GTA 6 would

0:39

come out when it's basically

0:42

perfect which I'm just wondering

0:44

if they're already walking back that is walking back

0:46

the release year yeah it's just the way he

0:48

said it during the financials he's like I'm gonna

0:51

you oh oh right

0:55

yeah it but we'll talk about that we'll talk

0:57

about the a couple new rumors for the Xbox

0:59

and and some of the event next week and

1:02

just all of the crazy stuff that's been going on

1:04

in gaming thanks to these guys for showing up let's

1:06

just start this what have you been playing we'll start

1:08

with silver since he wasn't on last week I

1:14

kind of I haven't been playing all that

1:16

much I kind of needed just to get

1:18

into something wholesome again so I've been replaying

1:20

Nina Cooney Raffler White Witch for the most

1:22

part mm-hmm general

1:25

JRPG classic and

1:28

getting into hell divers to another

1:31

date released yesterday

1:33

and a bit of today as well mmm

1:36

PlayStation or Xbox for held ours no

1:39

PC or PC

1:41

sorry how's it run on

1:44

your PC that's running

1:46

fine like I haven't

1:48

experienced experience to notice

1:50

any technical issues frame rates fine

1:52

like I'm playing

1:54

it on like mostly high settings so

1:59

that that's been I'm fine. I

2:02

also haven't experienced, I know a lot of

2:04

people have had issues with the servers. I

2:06

haven't had that many. There was an initial

2:08

crash that seems to happen to everyone with

2:10

the first time you go into equipping on

2:12

your character. Yeah, weirdly. That was

2:14

basically the only crash I had for

2:16

a very long time. Today

2:19

I did have a disconnect annoyingly

2:22

on a very long mission, 30 plus

2:25

minutes where we were wrapping things up

2:27

toward the end, heading for starting to head for the evac.

2:29

And I got disconnected, which is

2:31

annoying. But that's really been

2:34

kind of the only one. And I mean,

2:36

we are at launch day for an online

2:38

game from a relatively

2:40

small developer, even if the publisher is

2:42

huge. So that's sort

2:44

of to be expected for me. I

2:47

expect there to be potentially server

2:50

issues. And

2:52

today I learned that apparently

2:54

it's the biggest PC release

2:56

for Sony. So

2:58

I think they had any expectation

3:00

it would be that huge. So

3:04

I think that goes a little way towards maybe explaining

3:07

some of the server issues that people have been

3:09

experiencing. But hopefully they

3:12

managed to get a more stable. What

3:14

about you, Johnny? Mostly,

3:16

Yakuza Infinite Wealth. It's

3:19

a game within a game and then

3:21

it opens up another game that links

3:23

with the other games and it keeps

3:25

going. Links within links

3:28

within cycles within links. Yeah, because it's

3:30

got the Animal Crossing thing we saw

3:32

in the trailer and that

3:34

ate up like 20 hours this

3:37

week. Yeah, the only thing

3:39

I wanted to play is insane,

3:41

like how addictive they made it. It's

3:44

really cool. And

3:46

then, yeah, I played some Helldivers

3:48

with Silver and our friend Lemon

3:51

yesterday. We had almost

3:53

an ideal experience yesterday because it

3:55

was a group of four

3:57

people in comms. no,

4:00

like, outside of the initial crash, we

4:02

had like no connection problems.

4:05

The game ran great on my computer.

4:07

That's how I think the game

4:10

really shines. And then today

4:12

it was super, super

4:14

dodgy. You know, I tried to connect some

4:16

guys in the discord with you and

4:18

it kicked me out. And then

4:21

we did a mission with silver kicked me out again.

4:24

And that just removes all the

4:27

will to play quite honestly, because you're in the middle

4:29

of a mission, right? It kicks you out. You have

4:31

to go back to the ship. Yeah.

4:35

Take the drop pod back

4:37

down. Just sort of breaks the

4:39

whole thing. And the other big problem that I

4:41

have is that the game doesn't have any bots.

4:44

We were talking about this earlier today. Like

4:46

for me, having bots in these games makes

4:49

a very big difference because sometimes I

4:52

just want to play solo and hone in,

4:54

you know, my own gameplay. And,

4:56

um, you know, I mentioned suicide

4:59

squad. You can say whatever

5:01

you want about it, but it had some

5:03

great bots and all the content was solvable.

5:06

And here it felt pretty bad for me

5:08

to play solo because I'm not yet good

5:10

enough to just be able to handle everything.

5:13

And when I tried to play with randoms, it

5:15

was a disaster because people don't go to

5:18

the objectives. They don't coordinate.

5:20

One person even trolled me and

5:22

killed me when we were about

5:24

to extract. For no,

5:26

just for laws. So I didn't

5:28

get to extract in the mission.

5:30

It's so it's just a lot

5:32

of that type of stuff that you

5:35

have to deal with. If you don't

5:37

have, you know, the four person squad

5:39

ready. Yeah. What are you guys playing

5:41

in chat? What about you, Abzi? What have you been playing? Uh,

5:44

so Yakuza, um, 70 hours

5:46

then I just got to chapter eight. That's

5:50

crazy. Dude, the game, the game is

5:52

way bigger than I thought, man. What the fuck

5:54

are they doing? What the fuck

5:56

are they doing, dude? How like, how do

5:59

the game is. Yeah, the game is shocking

6:01

man. I thought like, you know, you

6:03

hit some points in the game where you're like, okay Now

6:05

the game really starts and you hit another point you're like,

6:07

oh now the game really starts and then you had another

6:09

point You're like what? What is

6:11

the game anymore? Like how many games is in this

6:14

game? But anyways, yeah sick game and

6:16

still playing Tarkov and Now

6:19

my you know how binding of Isaac was like

6:22

my my idol game It was like my you

6:24

know, I was playing a lot and I switched

6:26

over to factorial, you know, it bounces between those

6:28

two But yeah, that's

6:30

pretty much it's pretty much I think I saw

6:32

you trying to do insurgency this morning or was

6:34

that yesterday? Oh, yeah, please. It popped up on

6:37

board. Yeah. Yeah, I wanted dude. I okay so

6:39

I've been yeah, I've been playing a lot of

6:41

talk of it stuff and and I

6:44

was like I was wondering because I played some

6:46

ready or not. I just wanted like a PvE

6:48

single-player Tactical shooter and

6:51

you know, I was scared those things

6:53

are man. Yeah Games

6:55

in that like there's no new Rainbow six

6:57

Vegas or something like they don't exist. So

6:59

I was left with Ready

7:02

or not played some of that But I

7:04

got bored at one part cuz you had to

7:06

like you had to like arrest every

7:08

single suspect and one of them was like missing and

7:10

so I was like, okay, I'll tough Ford and then

7:12

and then I googled it and Literally

7:15

people were like, yeah, they don't they

7:17

don't make them anymore But there's this

7:19

really cool mod for insurgency sandstorm and

7:21

it's an amazing mod It has like

7:23

a ton of attachments weapons and like

7:25

tactical incursion Maps and stuff like

7:27

that and like cool enemies and

7:29

better AI and stuff So so

7:32

I had a bunch of fun with

7:34

that gun play and and insurgency is

7:37

awesome. Yeah, it's awesome It's a great

7:39

time. Yeah, it doesn't really matter even

7:41

if you are just jumping in that game feels really

7:44

good regardless For me,

7:46

I've been playing some Banishers finished

7:48

up banishers for the review that's coming out

7:50

and then jumping in some other games for

7:52

reviews It is definitely

7:55

a time where I'm

7:57

picking and choosing what games to review because I'm coming

7:59

back in After the shutdown

8:01

and so there's just been crazy to see how many

8:03

games and we'll talk about it was sorry We're gonna

8:05

sort of talk about the analysis paralysis or or really

8:08

when it comes down to it the companies and their

8:10

choice of release States because

8:12

Bannershares, I don't know if you guys remember was

8:14

delayed once on purpose and then once it was

8:16

delayed It's sort of felt a

8:18

bit like they're trying to get out of the release glut and

8:20

they're right in the middle of the release They

8:23

legitimately could not be in a worse spot for

8:25

release That's definitely

8:27

something that I've noticed when I'm looking at

8:29

these releases and the the number of games

8:33

Also been playing Halo With

8:37

some of the people in discord in

8:39

the games discord that has been enjoyable

8:41

except Master Chief collection

8:43

still has these little issues

8:45

that pop up that you can tell

8:48

though Yeah, they're just little

8:50

issues Especially as a long-term player

8:52

of the other versions of Halo

8:54

one You know like of Halo one whether it

8:56

be the PC or sorry whether it be the 360 or

8:58

the Xbox There are these little

9:01

things that pop up and no matter

9:03

what also there was this disconnect We

9:06

were testing network speed and there was a disconnect

9:08

between the players. There was like a leg no

9:10

matter what we did There was like this like

9:12

it doesn't exist anywhere else. So

9:14

it's just like little things. It's It

9:17

was playable. It was awesome.

9:19

Could we do? legendary

9:22

Probably not because whoever is you know It

9:24

depending on how you connect and stuff one

9:26

of those people is probably gonna have just

9:28

enough leg But that would be difficult now.

9:30

I know people are gonna say it's worked for them. That's for

9:33

sure true We just you know, it's one

9:35

of those things where it's inconsistent. It

9:37

is a bit inconsistent It

9:40

was awesome to be playing and I was telling I think

9:43

I told this abs he was awesome be playing in here

9:45

somebody who really Got to hear the Halo music for the

9:47

first time in the game because they'd never played Halo and

9:49

just being like Oh my god, this music is as good

9:51

as everybody says and that was a really fun time Playing

9:54

is to work through those but that'll be probably 2029

9:57

by the time we get to work through all those there's just so many

9:59

games Coming out played a little bit

10:02

of hail divers. I unfortunately had the crash

10:04

like I'm pretty sure that crash just seems

10:06

to be Systemic the

10:08

game from what I've heard everyone's had it.

10:11

Yeah. Yeah, and then the baptism by the

10:13

way. Yeah Yeah,

10:15

and I had that crash then I had

10:17

another that caused the PC to be so

10:19

in unstable that I rebooted it Well, then

10:22

I had another later luckily wasn't that bad?

10:25

But I we had a lot of like disconnects and

10:27

a lot of issues and I refunded it which is

10:29

pretty rare for me I just not

10:31

usually that kind of person but with this one and

10:34

with the number of games out Right.

10:37

I it. I couldn't even see it. I

10:39

was a little nervous. It was a tech issue It sounds

10:41

like we've all got it which is cool in a weird

10:43

way at school because that seems like something they'll fix So

10:46

so that's awesome Have

10:49

you have you seen the way they they did recoil

10:51

in that game by the way, it's very very

10:53

interesting very weird I've never seen in a game before

10:55

I Didn't know how they

10:57

handle recoil So it's like you got your crosshair

10:59

and usually with the recoil your crosshair jumps up

11:01

right and with like things like counter strike The

11:03

amp the bullets go up but like your crosshair

11:05

kind of stay the same There's a little bit

11:07

of a kick but with this one There's a

11:09

tiny circle and there's a crosshair the crosshair So

11:12

you're aiming the crosshair and as the recoil is

11:14

happening the circle is going up So that's where

11:16

your bullets are actually landing So you got to

11:18

like go to the bottom to the right a

11:20

little bit so that the circle can hit the

11:22

enemy It's very very interesting. I don't know if

11:24

I like it or not. I haven't played with

11:26

it, but I've never seen a game do that Gotcha.

11:29

Um, and so so I've been

11:31

playing those and then I also jumped over

11:33

to Ori in the blind forest for Just

11:36

for reasons that I'll talk

11:39

about later nothing bad and nothing new coming up to

11:42

jump into that sort of mess around with the platformer

11:44

that wasn't Prince of Persia and It's

11:47

been a pretty fun time for games. I'm

11:49

gorgeous today. It's still gorgeous And

11:52

this is something we'll talk about in a little

11:54

bit that like when whenever there's a game that

11:56

isn't like nailing it There's so many other games

11:58

to go to it's It is

12:00

really pretty a pretty crusty time right now

12:02

when it comes to like How

12:05

how much time a developer has to fix something

12:07

and I think we're going to be seeing that

12:09

you know As service games continue and mmo start

12:12

coming that our new Mmos that

12:14

are old continue to be good We just had a

12:16

group of people in our chat who were like well

12:18

hell divers isn't working for us Let's do do guild

12:20

wars too. I'm like guild wars too. That was like

12:22

25 years ago when that was like you're going So

12:24

that's more people not getting new stuff and and just sort

12:27

of being like, ah, you know, i'll get to this later

12:29

Which i'm seeing in chat with some people just saying we're

12:31

gonna we're you know Gonna hold off a little bit on

12:33

some of these titles and it makes sense gotta be smart

12:35

with your cash It's gonna be a tight year for a

12:37

lot of people. I think um, yeah Moving

12:40

on from there. Let's talk about the new xbox

12:42

rumors So some of these are new

12:44

to us but not necessarily new in the last

12:47

day or so. That's because uh, abz and I

12:49

did our podcast on Wednesday So

12:51

the first one that popped up is that xbox and

12:53

you know, some of these are sourced from questionable sources

12:55

summer source from non- You know, whatever we're just we're

12:57

just going to talk about the rumors themselves The first

13:00

one was that xbox would have an external hard drive

13:02

on the new xbox now the

13:04

playstation Doesn't

13:07

the playstation what are the

13:09

what's playstation got currently for offerings? Because

13:12

i've already i've already got mine for its

13:14

consoles got playstation Five

13:17

and then the disk list right and the

13:19

disk list. Yeah, it's got a disk list already Okay

13:22

So the idea that microsoft and the

13:24

rumor that microsoft would do this. I don't know

13:26

about you guys Whether they

13:28

do it or not It it wouldn't

13:30

be surprising a little bit just because they've

13:33

already got you know They're

13:35

sort of we're hearing about physical media

13:37

going away from xbox Right there were

13:39

some rumors or stories yesterday that some

13:41

smaller publishers who did hard cut hard

13:43

versions Have removed that hard version

13:46

and it seems like a lot of the physical

13:48

media stuff is going away Um, and

13:50

they already have the disk list s right? Yes.

13:53

Yeah, so you've got these you've got

13:55

these games that are already You

13:58

know already Fiskless,

14:00

Microsoft has, I mean the layoff

14:02

some of those involved

14:04

their physical group. On

14:06

this kind of a rumor, it almost could

14:09

just be a guess, but it's something that I

14:11

would, I don't know about you guys, I wouldn't

14:13

be 100% surprised to see

14:15

Microsoft go just... Not at all.

14:17

Yeah, not at all. Yeah, which I wouldn't like.

14:19

I'm not... Just

14:22

the atmosphere now is so much different than it

14:25

was back in the day when they tried it,

14:27

and it went wrong, right? And it backfired. Yeah.

14:30

Yeah, that's true. That's true. Yeah, that is true.

14:33

And all the stuff they tried to pull with

14:35

that Xbox One original has sort of

14:37

come to fruition slower. Have you guys noticed that

14:39

too? All the stuff they talked

14:41

about and it didn't work and now

14:43

we've slowly, you know, we're like, oh,

14:45

we're there almost already anyway. People

14:48

hate it that it was online only and why not,

14:51

you know? Yeah, yeah. Do you guys... I

14:53

mean, we absolutely, and I've discussed physical on two podcasts

14:55

now, but I don't know if you guys did, and

14:58

if you did, I apologize, but like, Johnny, do

15:00

you buy... You don't buy anything physical, right? No,

15:03

it's funny. We were talking about it

15:05

some podcasts ago that the most physical

15:07

I do was actually like shows or

15:09

movie movies. That's what it

15:11

was. That's what it was, right? Yeah. Because

15:13

I do enjoy having those and the feeling

15:16

that like, oh, my internet can

15:18

go and I can still like, you

15:20

know, plug in fringe and watch

15:22

that. But I think games have

15:25

drifted away completely from the physical. I

15:27

used to and I own

15:29

lots of physical ones, but over

15:32

time, just the advantage, the convenience of

15:34

digital, you know, you get it the

15:37

moment it launches, you don't have

15:39

an issue where like, oh, it's delivered on the

15:41

next day or something. Yeah. And then

15:43

it turns out that

15:45

most games aren't that special

15:47

that I want to keep like a

15:50

physical of them. Like,

15:52

you know, you know, hell divers

15:54

just as an example, it's a fun game.

15:57

I don't think it's a game I would want to, you know. Have

16:00

it on your show like oh, I played Prince

16:02

of Persia. Yeah, I don't need a physical You

16:06

know representation of that representation of that.

16:08

I think there are some games I

16:10

could see myself like okay, I'm gonna

16:12

get like the steel case and yeah,

16:14

I have something cool maybe

16:17

you know it might be but

16:20

I Think even that

16:22

I've kind of come away from it because at the

16:24

end of the day it is just a box Yeah,

16:28

especially some of these with just the disk and

16:30

an executable on it. What about you silver anything?

16:34

Yeah, I mean I'm when I get

16:36

physical these days It's mostly for the PlayStation

16:38

5 because I meant to get physical games

16:40

cheaper than the digital ones in

16:43

though on that platform, so That's

16:46

that's the main reason for it. I

16:48

used like Johnny. I used to be big

16:50

on on physical media Really

16:53

I like I look I look

16:55

at the physical media I have today still like

16:57

old ps1 games and whatnot and it just takes

17:00

up so much space, right? Yeah,

17:03

so there's there's definitely like a

17:05

convenience factor to Especially

17:07

because I mean the more you the more you collect

17:10

of them obviously the more it accumulates Yeah

17:12

space so there's definitely convenience factor to To

17:16

making that transition to digital. Yeah Somebody

17:19

said something that's really interesting here because

17:21

it's sadly no longer always the case

17:24

Which is they were thinking that

17:26

it's the ability to be able to resell trade

17:29

Or lend but many of the physical games don't

17:31

allow that anymore because when you put it in

17:34

there It'll send it to that Xbox or whatever

17:36

or it's a code inside and there isn't a

17:38

physical one which it's just the box PZ

17:42

games for 20 years or more. Yeah,

17:44

so but I get the I get

17:46

the idea But or how many times have

17:48

you guys got a game? That's a premium

17:51

it contains some codes those codes are used

17:53

by the original player So even if you

17:55

could buy the game you probably don't have

17:57

you know the star of ublikon or whatever

18:00

special weapon that was also given in that game. So

18:02

for a long time they've been

18:04

removing and like you know clawing

18:07

away what what is in a

18:09

physical you know a physical game anymore

18:11

and the big thing they've been trying to do

18:13

is switch over to that friggin you

18:15

know statues and shit and I you

18:18

know I have a couple statues one or

18:20

two that I used to buy or that I bought

18:22

years ago and then of course some

18:24

that have been given to me from from Game

18:26

Studios and they're pretty cool but man I certainly

18:29

wouldn't spend the extra premium to get them well

18:32

I mean it depends on what it was I think Wolfenstein

18:34

new Colossus was the first game I

18:36

can remember that ever where

18:39

the disc just had the steam executable

18:41

on it ouch yeah ouch where you

18:43

put it in it's like connecting the

18:45

internet fighting D dog you dollar super

18:47

chat nothing beats the old school so

18:49

com PvE missions yeah so

18:51

calm was a blast it was a very good

18:53

game spec ops gifted 10 ACG memberships thank you

18:55

very much back even longer mm6

18:59

D $5 super chat this question

19:01

is for Johnny but anyone can answer what are

19:03

your thoughts on the lack of camel toes in

19:05

modern triple-a games okay you know

19:07

funny enough there is

19:09

some recent camel collection in the

19:11

Suicide Squad Harley Quinn's

19:14

like really joker II suits

19:17

the one that's like red and black

19:20

Oh like the skin that's a special skin for that

19:22

one yeah that that one has a little bit you

19:25

know it's just

19:27

suggested a little bit nothing to

19:30

untoward I think

19:32

when you look at like sexuality

19:34

and stuff like that in games and how they

19:36

represent it you know you get the occasional D&D

19:38

game where the characters got a codpiece that looks

19:40

like you know somebody's elbow you just like you

19:42

know like like David Bowie in the labyrinth or

19:44

something like that you're like come on guys come

19:46

on I mean representing a

19:49

person's physical body under something if

19:51

they're wearing like what

19:53

do you call it workout tight yeah

19:55

workout I mean both both everybody's

19:57

gonna have some junk You

20:00

know, there's there's the possibility of seeing something on those

20:02

and or tight shirts, you know Whether it be guys

20:04

and you know the pecs or women and boobs you're

20:07

you are gonna see that kind of stuff It is

20:09

just gonna show up. So I'm not I don't know

20:11

not too super bothered about it Sounds like mm6d

20:14

wants more so I would say go

20:16

go to file nexus which just hit

20:18

10 billion I think downloads

20:20

file nexus wasn't that the announcement 10

20:22

billion downloads and most of those are

20:25

for the you know cute butts and

20:27

boobs mods That's true

20:29

or Korean games. They you know, they

20:31

love their Yeah, they've

20:33

sexualized models. They love them abdie

20:36

Asks for 279 thoughts on a

20:38

78 XT for your first gaming

20:41

PC. That's a good question. Does

20:43

anybody do AMD here at all? Yeah,

20:46

I do. What do you got for AMD?

20:49

Well, I have that processor for one

20:51

of my computers. It's okay. It's very good.

20:54

Yeah, very good It is I

20:56

would say some games work better with Intel

20:59

and others work pretty good with AMD So

21:01

it kind of like lack of the draw.

21:03

Yeah. Yeah, and just bought I

21:05

am Sorry, I just

21:07

bought a new GPU actually and I was

21:09

looking at Eradion

21:13

so I was looking at the 7900 rather than

21:15

the 78 but I heard good things about the 7800

21:17

so I Mean,

21:20

I would I would recommend you to look it

21:22

up on my lookup reviews and stuff on Online

21:26

or on YouTube what people have to say

21:28

about it impressions possibly

21:30

benchmarks But I've

21:32

heard good things about it I ultimately went with

21:35

the 470 Ti super even

21:37

though a lot of people have a

21:39

pretty harsh on that card, but And

21:42

I'm gonna be installing it soon. I hope but

21:44

big problem with these are just that you're dancing so

21:46

high, you know I mean not

21:48

just expense but for me I mean the

21:50

reason I didn't go bigger than the 4700

21:54

because I've been saving up for a while was

21:58

Space just I don't have the space for it in

22:00

my cabinet. Oh yeah. From my

22:02

computer because they've really become humongous

22:06

like the 4800 and and

22:09

obviously bigger than that

22:11

with the

22:14

is really monstrous. So

22:16

yeah. So going back to the

22:18

disc list and all that kind of stuff for

22:20

Xbox I could see them doing that. I could

22:22

also see them not. I do believe that if

22:24

you see all of the changes that we've tracked

22:26

and you see it not only with Xbox but

22:28

you see it with many other companies doing digital

22:30

only titles you see a lot I mean

22:34

90% of the Steam games I buy will never have

22:36

a physical release because they're not a AAA game anyway.

22:38

They're they're in that what do you call it

22:40

$10 to $40 space where there's

22:42

absolutely never been a plan. We saw Remedy switch

22:45

over and you know go with Epic for their

22:47

thing and they talked about having I think one

22:49

of the things they had stated was disc list

22:51

let them offer that game at a cheaper price.

22:54

So for those kind of situations

22:56

it's coming up. Does it suck? Yes everybody

22:58

would like the extra I mean

23:01

utility in whatever you buy but I

23:03

do believe that that rumor is

23:07

it's not out of the realm of possibility that

23:10

something like that happens when they already have

23:12

shown that that's sort of where they in

23:14

particular are going. The other rumor and I don't

23:16

know if you guys have heard this one. So

23:18

you know how all of these consoles for

23:20

the longest time from the Scorpio back the

23:22

light we've had these systems that are pros

23:25

you know the pro system and

23:27

right so you've got your

23:29

PlayStation 5 and then they're looking at a pro

23:31

they did PlayStation 4 and a pro xbox did

23:33

xbox and then Scorpio and

23:35

now we've got you know the stories of PlayStation 5 pro.

23:39

The new rumor that popped up was that Microsoft

23:41

had looked and decided to skip the pro completely

23:45

and instead release

23:48

whatever they're available to release when they want to

23:50

as a full upgraded system and I was thinking

23:52

in my head why that sort of makes sense.

23:55

I'm not saying this rumor has any validity.

23:57

I'm talking about why this makes sense. They

23:59

already have. a pro and that's a Series X.

24:02

I mean they already have two systems. They've

24:05

got the S and the X and I know

24:07

it's not the pro in our minds but I'm

24:09

saying if you look at tiers and price-wise, in

24:12

a weird way they already stated here's two

24:14

versions. So this next version might be the

24:16

other rumor, Abze and I covered on Wednesday

24:18

which is that there was a rumor that

24:20

there's a super expensive one coming and we

24:22

were talking about like handhelds are $799 now

24:24

so the price range

24:26

has risen for like what people want to

24:29

buy and play and do and

24:31

so the idea of them skipping a gen that

24:35

also is something that isn't really the thing

24:37

is I think this is the first time

24:39

where all the rumors can make sense. I'm

24:42

sorry. I think it's okay. I think this

24:44

gen in particular needs more time at least

24:46

if they're not skipping the next gen I

24:48

think it doesn't need a lot more time.

24:50

I mean there hasn't been a complete switch

24:52

into the next generation. I feel

24:56

with the games being released other

24:59

than like a few things like the SSD

25:01

stuff we've seen very impressive things that are

25:03

utilizing the new. Absolutely. Very

25:05

impressive but I feel like for the vast

25:07

majority of things of what games

25:10

are nowadays I think they're mostly

25:12

can be done last gen but they're just they're

25:14

just getting like 60 FPS versions of that. You

25:16

know what I mean? Like we're not getting, we're

25:19

only getting a very very few true advancements

25:22

into like next gen gaming. I think GTA

25:24

6 is going to be

25:27

like one of those few where it's not going to run

25:29

at 60 FPS but it's going to have more CPU

25:35

intensive stuff in it probably. Yeah.

25:37

We'll see but I think this

25:39

gen especially with the silicon shortage

25:41

and all the issues that

25:44

popped up COVID no one could see that coming.

25:46

I think this gen does need a little bit

25:48

more time. I don't feel

25:50

like anybody's ready to move

25:53

on to the next gen in the next two years. Yeah.

25:58

I think that here's an Let me explain

26:00

to you why I think this is possible.

26:02

So you're saying people, you know, next gen,

26:05

maybe two years, people aren't really ready. However,

26:07

the pros have sold quite well. And

26:10

if they lodge this as a pro, but don't

26:12

raise the price too much, I

26:14

think that there is one thing that we

26:16

all got screwed on this gen. We

26:18

got shafted. We got absolutely taken out to

26:21

the barn and beat the shit out of.

26:23

And that's ray tracing. My

26:25

firm belief is that one

26:27

of these companies wants to be able

26:29

to say, boom, because

26:32

ray tracing is, I love a

26:34

normal looking game without ray tracing. I've told

26:36

you guys, Abze and I've talked about multiple

26:38

games, Cyberpunk, all that, where we're like, dude,

26:40

this looks great without ray tracing. It looks

26:42

fantastic. Control looks amazing without ray tracing. Does

26:45

it look better with ray tracing? Yeah. In some settings. But

26:47

do you know what? I could see a player in

26:49

the market saying, look at us ultra

26:52

ray tracing. And the difference

26:54

would be pretty dramatic

26:56

in any, you know, comparison.

26:59

So I could definitely see one

27:01

of the companies looking at that. It

27:04

really does seem like that would be possible for

27:06

Microsoft and how they want to go and what

27:08

they want to do. We're not going to know

27:10

until next week on these plans.

27:12

But for me, if a company does a

27:14

pro, haven't we all bitched about the same

27:17

thing here that the pros weren't powerful enough

27:19

to always make us jump? That's

27:21

why I think if anybody's going to

27:23

do it, I

27:25

would rather see a fall. I

27:28

mean, with hardware support for ray tracing

27:30

that is massive, that is like a

27:32

thing, AI processors on board.

27:35

That's what I'm, that's just because I've been burned on

27:37

the pros. If that makes sense. Dude, you know what

27:39

they should do for next gen? They

27:43

should, they should, they should

27:45

make consoles that are

27:47

modular enough. So that when like new, yeah,

27:49

yeah. Like

27:52

a Nintendo 64 expansion pack, like have something

27:54

so that like in a couple of years

27:56

within the gen, it's like, Oh,

27:58

this is like upgraded CPU, GPU. Add

28:00

on this like yeah, I'm thing or you like

28:02

switch something around so you don't have to buy

28:04

a whole new console, bro Imagine a console that

28:06

looked like a console but you can go like

28:08

clip and you pop out your GPU And

28:10

you now remember these are APUs so you can't do

28:12

that on these but it would still be cool to

28:14

be able to be Like clip and now you've got

28:17

you know your you've up good 40 90 with one

28:19

box dude And that's

28:21

it for the rest of your life. I'm sorry the

28:23

other thing. I can't believe I didn't mention this To

28:26

your point absy, but I also

28:28

forgot to mention frame gen that

28:31

many of these guys want hardware frame gen

28:33

True and frame gen massive and frame gen

28:35

becoming such a thing yeah Yeah, if they

28:37

could get that to a handheld and consoles

28:40

man. It's like it's game-changing for sure So

28:42

I could see a pro being like boom.

28:44

Let's go with this ACG. The problem is

28:46

a path tracing Needs at least a

28:48

4080. No that is not a problem at all. It's

28:50

a This is something that I

28:52

just don't think people are realizing You

28:54

can easily do these kind of things if you

28:57

have not easily But you can make chips that

28:59

support something at a lower sample rate at a

29:01

lower rate I'm certainly not saying this will be

29:03

equal to a 4090 That's

29:05

not what we're talking about what we're talking about

29:07

is consoles and the ability for them to do

29:09

it and there of course Are ways to get

29:11

these different systems running or fast racing? Racing

29:13

yeah, for yeah, because like because even

29:16

within fast racing you can have you

29:18

know amount of bounces you know There's

29:20

all kinds of things that you can

29:22

do yeah, yeah, I'm certainly not saying

29:24

they're putting a 4090 together But

29:26

what I am saying is I could see them

29:28

looking at something in the console 4090 um I

29:32

Absolutely could see the idea of not wanting

29:34

to do a pro that I have bitched

29:36

about and that we've all bitched about I

29:38

don't like that idea Just

29:41

to your point that about somebody

29:43

making an ultra sort of Break

29:47

tracing and going with that we've also seen I think

29:50

a growing maybe a growing tendency

29:52

to to use that kind of language and

29:54

to put it into Not

29:57

substantial upgrades, so I could see that

29:59

as well Yeah, where I

30:02

mean, I think that's one of the reasons

30:04

why people have been very, very critical of

30:06

Nvidia super series for the 4000 series. Yeah.

30:10

The naming and everything they offer. Yeah,

30:12

because the super didn't really offer substantial

30:14

upgrades compared to the base 4000 series.

30:17

Yeah. So I think sort

30:20

of that that gap has maybe narrowed

30:22

a little in terms of

30:24

how language is applied. Right? Maybe that's

30:26

something that's going to continue

30:28

going forward. Yeah,

30:32

it's definitely something that, you

30:34

know, I just personally, maybe that maybe we'll see

30:36

a slight improvement on ray tracing and they'll call

30:38

that old friend label that ultra and market it

30:40

that way. And that's sort of how I see

30:42

it, but I do see them

30:45

probably doing specialized chips of some kind where they,

30:47

you know, cause everybody can adjust their chips. We've

30:49

seen that with PlayStation and Xbox where they have

30:51

somewhat the same chips, but they've gone and done

30:53

things differently speeds are different. See,

30:55

you they're different. I just know

30:57

we've all been burned on pros. If

31:00

the, not burned, I don't want to say it that way

31:02

because we've enjoyed it. Whoever's had a pro here in the

31:04

podcast and who's ever had a pro. I'm sure there's been

31:06

a game that you played on the pro and you're like,

31:08

Oh, I got extra frames or I, you know, what have

31:10

you. But I do believe that a

31:12

lot of times we look at those prices and we're

31:14

like, wow, really? 60 FPS. And

31:16

then later on, when you play the game, suddenly you're starting

31:19

to see 30 FPS on a pro and you're like, damn,

31:21

seriously. Now we're now we're at

31:23

this. So the idea of somebody

31:25

trying to hopscotch it, it

31:28

hasn't happened before really, but I

31:30

do believe that it's possible that somebody could

31:32

just say, hey, we just want

31:34

to sell a boutique item. And maybe that

31:37

boutique item wouldn't sell hotcakes. Also, did you

31:39

guys see PlayStations outsold Xbox two to one?

31:41

I got to tell you guys, just

31:44

because I wasn't tracking numbers for a while. I

31:46

thought the number was way worse. Way,

31:49

way, way, way, way worse. I

31:51

just hadn't been tracking sales in a while the exact like

31:53

to the ratio. And when I saw two to one, I

31:55

was like, oh, man. I

31:57

thought I guess just because of the zeitgeist. I

32:00

was thinking more like literally

32:03

a tenth or something. I don't know why that

32:05

was in my brain. I

32:09

think it was worldwide. I think it was worldwide. So

32:13

they're selling but not as much as

32:16

their competitor. But also we have 55 TV

32:18

manufacturers and they don't sell as well as one

32:20

another. So you have to sort of look at

32:22

that. What would you guys want to see in

32:24

a pro? Let's say, let's change this up. If

32:27

I said that a pro was coming, a

32:29

true pro, would you guys

32:32

want to... Is it ray tracing and frame gen?

32:34

Is that the pretty... Is

32:37

that like sort of what you guys would want to see

32:40

on a pro? I think what

32:42

I would like to see in general is just... Because

32:46

everyone wants 60 FPS now. There's

32:49

no way around it. Everybody just wants 60 FPS

32:51

now. So just the ability

32:53

for devs to be more lenient

32:55

and have more creative... Use

32:58

more tech for creative purposes. Utilize

33:01

more CPU, more GPU. So that

33:04

they advance games in such a way that like

33:06

in current gen systems would only be able to

33:08

handle 30 FPS. But maybe the pro

33:11

would be able to handle 60 FPS. Just

33:13

to allow... Want it to allow the devs

33:16

to make cooler

33:18

games with more ideas. Basically.

33:21

Alright. Anybody else? This

33:23

may be a hot take, but I don't think

33:25

there's anything that a pro can have that

33:28

would justify to me buying

33:31

a... You know, another

33:33

PlayStation 5, for example. Yeah,

33:36

I never bought a pro. Yeah, I already have

33:38

the PlayStation 5. Yeah. I

33:41

don't think I bought it. I think Xbox Elite was

33:43

the only one I did. But

33:46

other than that, yeah, I've never... And

33:49

Silver, did you ever do a pro? Yeah,

33:52

I did. I did all of them, actually.

33:54

Did you? Like the Xbox One

33:56

X and the PlayStation Pro. And

33:59

do you feel... Let's burn to then what I was

34:01

explaining. You feel like you got out of those

34:03

whatever it was that you wanted out of him.

34:06

I think I got more with the with

34:08

the one next particularly of playing I'm. Like.

34:11

Fi simulator on it. Yeah. I'm

34:13

like there was a made

34:15

significant upgrade. Yes for

34:17

sure. Okay, damn about substantial Where I

34:19

feel that I got may be less.

34:22

With. the with the places in pro

34:24

but but amid there were there

34:27

are still decent jump their butts.

34:29

A so especially with games like God of War

34:31

and stuff. Where.

34:34

It added some some stuff, but. But.

34:37

Yeah, it was last and and like

34:39

guy Johnny, I don't really see anything

34:41

that could. And at

34:43

this point because I'm really happy Woods

34:46

Where there were games on D exports

34:48

one x at and and a series

34:50

x and them. And

34:53

Playstation five are at like, graphically

34:55

technically at the moment. I'm so

34:57

I don't see. A

35:00

gap there, necessarily motivating

35:02

me toward getting a

35:04

new proconsul. home. At

35:07

like it would have to be something

35:09

substantial like an issue storage space capacity

35:11

or yeah right or something some kind

35:14

of jump there are that that maybe

35:16

could could get my interest cause that

35:18

still that is still sort of the

35:21

the bottleneck for me have a particularly

35:23

given or invaded minutes. Yet. Again

35:25

and how how much more space games

35:27

take up these days Where most a

35:29

lot of games noticable. One hundred gigs

35:31

plus say you're dead and one Terror

35:34

by Dr. Phil A very, very quickly

35:36

Yeah, So seeing

35:38

seeing a jump there I think the big

35:40

could be very useful. Ah, but that's pretty

35:42

much hit. Hum. My

35:44

answer some of the same that. Man,

35:47

I don't know if you are indicating this,

35:49

so don't let me speak for you, but

35:51

might answer some of the same that he

35:53

would require. so a the a

35:55

normal pro in the normal series of

35:57

upgrades does not interest me Massive

36:01

a pro doing something,

36:03

you know massive might but it would have

36:06

to do something That's

36:08

crazy And one of the reasons why also is I

36:10

know people who buy a new video card just to

36:12

get 15 extra FPS in a new Game and

36:15

that video card costs more than any of the pros we're

36:17

talking about Yeah, yeah, so at whatever

36:19

resolution they want to so we do have a segment

36:21

of gamers that are in that category But for me

36:23

for me I've

36:26

done most of the pros like you and

36:28

this is the time where I'm done with

36:30

the pros because their return hasn't been as

36:32

great So they're facing sort of an uphill

36:34

battle right now where maybe some of us

36:36

have done pros in the past or saw

36:38

the pro Increases and thought

36:40

no or you're like me where you

36:42

did put the money in you were like, yeah, it's an increase

36:44

But it you know, is it worth it getting

36:46

bubbling up on a platform? The

36:48

best bet would be to sell you your

36:51

base PlayStation So your base

36:53

Xbox sale whatever and then like you were talking

36:55

about you were getting rid of your video card

36:57

to buy a video Card is what I do.

36:59

I got rid of my video cards by video

37:01

card. My dog is sick. I'll be right back

37:03

Can you guys talk about? Storage

37:05

size in consoles as well and I

37:07

need to know the largest storage sites

37:10

currently in a single console Because

37:12

I think it's two terabyte, isn't it or is

37:14

it less? I think so the max can somebody

37:16

check I mean certainly there have been special edition

37:19

consoles. I know there was a special

37:21

edition console for the Series X I think

37:23

Gears of War special edition that had like

37:25

two terabytes. I Think

37:28

I remember that's the most I've seen I Mean

37:32

you can buy you can expand it

37:34

with with additional SSD

37:36

drives or whatever Optionally,

37:39

but yeah, I think that's the

37:41

most I've seen it come with Bundle

37:44

with with the console is two terabytes. I thought

37:46

it was one terabyte for the ps5 The

37:50

ps5 diskless diskless did they

37:52

have more in the diskless than they

37:55

did in the disk I'm trying to

37:57

find that Because

38:00

I don't know about you guys. Let's talk about

38:03

this. What do you guys think the storage space

38:05

should be on a console minimum? Two tera. Two

38:07

tera. Yeah, that's where I'm at. That's exactly my

38:09

answer. I think mine as well.

38:11

That should be the minimum these days. Two

38:14

terabyte would be because they take

38:16

let's say what 15% for over provisioning

38:18

for the NVMe. So you're talking 1.75.

38:22

1.75. Yeah, if you gave me one

38:24

point. So by the way, I'm not

38:26

even complaining about this because I have

38:28

no issue deleting a game and downloading

38:30

it. I don't ever run into storage

38:32

issues. But I do understand that

38:34

worry and that bother. And I think two would be

38:36

great. I think two would be sexy.

38:38

It's like hey. I think that's like the

38:40

minimum like that's the SSDs I get now.

38:43

It's just I don't get anything under two

38:45

anymore, right? Yeah, yeah,

38:47

and you know, you look at the games Let's

38:50

say the average game is 80 or 50

38:52

for a console game You know an average

38:54

big bigger budget 50 or 80 and they're

38:57

growing bigger. We've got ones that are

38:59

200 So I'm just looking at the average. That's still crazy,

39:01

man. Yeah, that's good You know, it's

39:03

like and and then here's what's funny about the

39:05

Xbox in particular. They have quick resume, right? Well,

39:08

your hard drive is not very big. How many quick resumes are

39:10

you gonna be able to quick resume? You know if we can

39:12

let's say we get to 400 gigabyte games,

39:14

which is not out of the question in the future

39:16

You're gonna be able to quick resume too and that's

39:18

really not even quick resume That's just basically switch game

39:21

is what it should be called Yeah,

39:24

yeah, yeah just start other

39:26

game so I think

39:28

it's also Sorry go on.

39:30

No, no, no, I was gonna

39:32

say before I was gonna say like one of

39:34

the probably the main cases for having a

39:36

lot of games installed is if you have a

39:39

download limit Right on

39:41

your internet like you have a cap or something

39:44

because I know it doesn't worry me like

39:46

to Exist by the way

39:48

in America. I think they're very They're

39:51

not prevalent they're they're less prevalent that most

39:53

are going away, but then some companies brought

39:55

them back So I should say oh, they

39:58

definitely happen here more than other places How

40:00

about that? We'll say it that way. Yeah. You

40:03

know, I haven't come across them, the places that

40:05

I have list, but certainly I hear from people

40:08

that it does happen. I

40:10

would say outside of that, I don't

40:13

have a problem re-downloading a

40:15

game. You know, if you

40:17

say, oh, it's going to take a while, maybe you have

40:19

a bit of a slow internet, I simply

40:21

don't have that. You know, I

40:23

just let it download and it's all

40:25

good for me. So I like

40:27

to keep it clean and only have like

40:30

one or two games that I'm actually currently

40:32

playing. So, so one terabyte,

40:34

which is what the PS5 has now, which

40:36

comes down to way less, right? Because they

40:39

shave off a bunch for her. But

40:42

it still works really well for me. I

40:44

think also it's a combination.

40:47

If you have slow download speeds, it doesn't

40:49

matter what your storage is, because that's

40:51

also an issue. If you have fast download and

40:54

a cap, then you're doubly, now you're hit.

40:56

It's like, well, I can download it, but I have

40:58

a cap I have to choose. I've seen caps as

41:00

high as two terabytes. And then you really do have

41:02

to think like, that's a lot, but

41:05

it's getting smaller and it'll get smaller.

41:07

MMOs, updates. One thing that comes

41:09

up a lot of times is updates can be

41:11

gigabyte, one gigabyte. And if a company, if we

41:13

want to have companies patch our games all the

41:15

time, then we need to make

41:18

sure that like the consumer can also patch the game

41:20

without running into a bandwidth cap. And

41:22

people hit bandwidth caps due to patches. And that's

41:24

pretty, it's

41:26

not even the console makers issue. That's completely separate.

41:29

That's the issue of the infrastructure and wherever you

41:31

are. Australians, we talk about it all the time.

41:33

They've got internet like, you know, seven megabytes a

41:35

second. You're just like, okay, I'll see you in

41:37

16 hours when that's downloaded. They get every game

41:40

early. By the time they're done downloading it, we're

41:42

all playing it and they still haven't got started.

41:45

Like, it's not real quick

41:47

chats. Hang

41:49

on just one second. Hey, Suze,

41:51

$5 Met a Dev from

41:53

Turtle Beach Studios at my job yesterday. He

41:55

had his Dev sweater on so I couldn't

41:58

help but say thanks as a guest. gamer.

42:00

How To Rock Rock also did evolved

42:03

into Western or walk down. The.

42:05

Tracks He did you. Let

42:08

it evolve, I think. I'm.

42:10

I'm sure they did something better could say

42:12

I don't think they unless he was teasing

42:14

I phone it as a wasn't that wasn't

42:16

certain. Also left for dead or as it

42:18

is I just had like for dad yeah

42:20

I don't I was where I mean that

42:22

I think I remember the bad ones like

42:24

series it looks like oh dig up our

42:26

was thinking of ice cold cabbage two dollar

42:28

superjet a feel now more than ever it's

42:31

time to get a Pc. Well.

42:34

Let me just tell you. Any. Pcs.

42:38

Are easy right? Ccs have it as a

42:40

boatload of their own problems Like there is

42:43

absolutely no. It used to be where we

42:45

could say hey man, we have a council,

42:47

we're not going to run into problems and

42:49

that's and I'm at. The pricing is just

42:52

ridiculous. Yes, Yes, Yes. I was. Who

42:55

had. No, just heard. I

42:57

mean most from for most people. I mean

42:59

that like me looking at you be used

43:01

like here there as like if you're going

43:03

to the top endure between two and three

43:05

thousand dollars and the very least. And.

43:10

And even like it like ratty and which

43:12

is usually or a d which is usually

43:14

known as the more affordable option Again, price

43:16

gap between them and in video isn't really

43:18

that big here. In

43:20

Denmark. Sounds.

43:23

Like there's a huge. Expense.

43:25

Their what you wanna build is

43:27

like a game Pc dedicated to

43:30

gaming. That's that's gonna run. You

43:32

have husband honey? Yes like four

43:34

or five, five bytes, three, three

43:37

or four thousand. Hum. Yeah.

43:40

And. Yeah, that's very others. And. You

43:43

know, He. sees on some games can be

43:45

future proof for a while and then another

43:47

to you know you'll be playing a game with

43:49

your you know newest processor and suddenly and you

43:51

were saying like some games run better on

43:53

intel someone m d and you'll have somebody out

43:56

of have a problem they indeed to and i'll

43:58

be talking about it then intel you'll have

44:00

them you'll have a game that Throws all the

44:02

threads onto the efficiency processors and so suddenly

44:04

they're getting terrible frame rates and you're like, okay

44:06

driver issue Yeah, the best way to play this

44:09

game is to turn off all the extra

44:11

threads you bought and you're like, oh my god,

44:13

seriously That's why the rumor that Intel is looking

44:15

at dropping dual threading and going to just

44:17

process of course was interesting You

44:20

know that I read that somewhere where somebody was saying

44:22

like a benchmark popped up or something like that that

44:24

looked like They were going that way and it might

44:26

have actually turned into something real in the

44:29

last couple days I just saw it when I was

44:31

randomly reading tech and stuff, you know, I've spent four

44:33

thousand to beat consoles easily Well,

44:37

you don't have to spend four thousand but you spend way more in

44:39

a console maybe not it

44:42

is into perspective when you look

44:44

at the pricings of like current

44:46

GPUs and they're like above

44:50

you know quite a quite a bit above

44:52

the price of a full console like a ps5

44:54

or And that's we need

44:56

to deep even if you would go for like a low-range

44:59

PC gaming PC here that would still

45:01

be 1 to 1,000 to 1,500 dollars. Yeah

45:06

Well, then you monitor versus TV, you know, are

45:08

you gonna buy a monitor as well? You gonna

45:11

buy all your other stuff? Yeah,

45:13

I like to play on all the same screen just because

45:16

it's easier to review but Let's

45:18

see PCs

45:20

have always been costly though. It is what it

45:22

is. Yeah it is I mean your sports car

45:25

version of gaming if that's what you want to

45:27

do with it is game I mean, it's also

45:29

the multitasking wizard. I mean the best

45:31

thing about having a PC Including the

45:33

ability to double-click the epic shortcut and started

45:35

even though people seem completely It's

45:40

gonna be interesting guys these rumors

45:42

are probably a lot of gonna be put to rest

45:45

next week I don't think Xbox can win with

45:47

this announcement. I've stated that before I think that

45:49

no matter what no matter what they

45:51

say and no matter how they do it even if they

45:54

were like What are you guys talking about? We're not going

45:56

multi-plaid at all. You know, this is a new hardware release

45:58

like the rumors were wrong There's so many issues with

46:00

communications and stuff in this particular site guys

46:02

that's going around that for a while, at

46:04

least that's just the issue that they're dealing

46:06

with. That's one of the things that we're,

46:09

you know, we're, but that they're going to

46:11

have to deal with, um, I

46:13

think these rumors of new

46:16

hardware is particularly interesting also because

46:19

we're, you still have the cloud for a lot

46:21

of people. You still have in that hits bandwidth

46:23

camps and that, so it's like Xbox might say,

46:25

Hey, here's, you know, we have the

46:27

cloud. It's like, right. But that doesn't

46:29

fix my streaming issue. Like the,

46:31

you know, the streaming issue is still there.

46:34

So, and that brings us to the handheld

46:36

system, the rumored handheld, um,

46:38

Abze and I, and I think even Johnny,

46:40

we talked about this last week, I believe,

46:42

um, is that like, you

46:44

know, the portal just allows streaming internally. And

46:47

I would see any Xbox system,

46:49

obviously allowing for you to stream

46:51

internally, you know, from your console

46:53

to it as well as the cloud. And,

46:56

um, I think

46:58

that hits in some ways, but man, the price

47:01

that have to be really good. You need a

47:03

nice screen, right? Oh, lead for sure. You'd

47:06

need, well, I say, Oh, lead for

47:08

sure. I'm just saying that's what we would want. Shouldn't

47:10

say it that way. Yeah. I think the

47:13

convenience of it has to be so high

47:15

because right now it's already

47:17

very high with a phone or a

47:19

tablet. Yeah. Like if you have,

47:21

you know, if you're set up with good

47:23

internet or good wifi, you can

47:26

have a pretty good experience with most

47:28

games in, and I

47:30

say pretty good, cause you know, it depends and

47:32

we've all had some issues, but

47:36

to say, here, here's a, you know,

47:39

here's a dedicated thing, I think,

47:42

yeah, that, you know, the screen, you, you

47:44

want a good screen, but it

47:47

almost feels like you need something extra that

47:49

you don't get in some of these other

47:52

options. Like something the phone or the

47:54

tablet can't do. Maybe it

47:57

is just a comfort, you know, of

47:59

the. controllers like the

48:01

portal you were talking

48:05

about, whatever other shortcomings it

48:07

has. Yeah, the portal is

48:09

very comfortable. It is absolutely one of

48:11

the most comfortable like

48:14

handhelds I've ever used, but it

48:16

is also the most restrictive handheld

48:18

I've ever used. So what

48:20

you trade for in

48:22

comfort, you get

48:24

in lack of real

48:26

flexibility. Yeah. Yeah.

48:29

And I just feel like, especially on the system where

48:31

we were joking, where it's got an airport mode, it

48:33

only makes sense to me that any kind of device

48:36

that you have that streams from your console can stream

48:38

from the cloud too. And they've stated they could, they

48:40

just haven't done it yet. But I'm going

48:42

to tell you if the bit rate is the

48:44

same, it'll run into the same problem Xbox Live

48:46

or Xbox cloud has, which is just a terrible

48:48

picture, you know, and then you run into, if

48:50

you increase the picture, bandwidth gaps, or

48:52

speed of your system. It's a

48:54

situation where you're waiting. Microsoft

48:57

has felt this way for a while to me. Like

48:59

they're waiting for the rest of the world for some

49:01

of what they want to do. And it never equal

49:03

it never, maybe the 360,

49:06

you could say it aligned, but it feels like

49:08

they're always late or, you know, it's never at

49:10

the exact right time. But who knows? I could

49:12

be wrong. Maybe everybody thinks, you

49:14

know, perfectly at the right time. Anything

49:17

else for the Xbox rumors and PlayStation stuff that's

49:19

been popping up or we'll talk about switching a

49:21

second because I want to ask you guys about

49:23

that. But my, my, just to add the piece,

49:25

because I know you guys already talked about this

49:27

in the free free free. Yeah.

49:30

I almost view it as an

49:34

evolutionary pressure. You

49:36

know, when you look at the kind

49:38

of like evolutionary things where if

49:42

everybody coordinates, there's

49:44

a certain strategy that would work

49:47

for everybody and it would be

49:49

fantastic. And the

49:51

analogy here is if all

49:54

companies went, you know, all

49:56

plat like multi-platform where you can play all

49:59

games for them. everybody everywhere, in

50:02

a way everybody would win because

50:04

you simply, their games would sell

50:06

everywhere, right? But

50:08

because you have these competitors like Sony

50:11

who are still sticking to their guns

50:13

with, you know, we're going to have

50:15

our exclusives and that's going to be a big part

50:17

of our business model, that would

50:19

be predatory towards whoever

50:22

tries to do full open

50:24

multi-platform. In a way, like

50:26

you can't survive in that ecosystem if you

50:28

do that, I think, like you guys were

50:30

talking about. So I

50:33

think unless there's a big coordination where

50:35

you could say, okay, we're all going to open up, right?

50:38

And we're all going to benefit from it. I

50:41

don't think that can work. Yeah,

50:44

that's a really good point if you're doing

50:46

hardware, right? And that's the question if

50:48

you're doing hardware. So if Xbox were to

50:50

drop hardware and be like, we're just the

50:52

biggest third-party publisher in the

50:54

world, then it's no longer whatsoever

50:57

if they're just owning the biggest

51:00

third party in the world. I

51:02

think they were also uniquely situated,

51:04

Microsoft, in their relationship with

51:06

the PC and the PC

51:08

community. Yeah, for sure. Like tying into

51:11

that and that entire ecosystem

51:13

that I think that it actually –

51:16

it makes it uniquely possible for them to do

51:18

it. Absolutely, yeah. We talked about that for

51:20

sure. I think that's where

51:22

somebody else wouldn't probably be able to, like, for

51:25

the reasons Johnny pointed out. But I

51:27

think that

51:29

PC infrastructure does give Microsoft

51:31

the potential to do it. Yeah,

51:34

no, I agree with that. We talked about the knock-on

51:36

effect of having – if you're playing your game on the

51:38

PC, you're still on a Windows machine for the most

51:40

part. Right. And they have other

51:42

threads in there that they're using from their

51:45

other departments, which is just completely different. Yeah, I mean, they

51:47

basically have them in the app. Yeah, yeah. The

51:49

only thing that we've seen close would be – I mean,

51:51

it's not even close, but the Steam Deck and the Steam

51:54

OS seems to be generally really well-liked,

51:56

which is very cool on

51:58

that. Interesting time and

52:00

for sure. I think next week, especially when all of

52:02

this gets aligned some of the stuff I've heard some

52:05

of the weird rumors, you know, a lot of these

52:07

are not gonna be true Some are gonna be true,

52:09

but I do Make sure

52:11

to tell everybody that you know in

52:13

the next couple years I think your

52:15

console entire console system ecosystem is gonna

52:18

look dramatically different even if we didn't

52:20

have any rumors coming from Microsoft I Truly

52:23

believe that there are so many changes

52:26

and layoffs and adjustments and position changes

52:28

for companies and huge problems that hit

52:30

that they're making faster changes than they

52:32

ever would because you know, whether it

52:34

be sales and And

52:36

worry whether it be square stating we're changing

52:38

the entire way. We're developing games I mean

52:41

like like we joke last podcast that's square

52:43

saying that Like of all the

52:45

companies in the world that you don't expect to say, you

52:47

know we're like buckling and changing

52:49

and stuff like that, but we're going to

52:51

change and I Some

52:54

companies won't write rock or rock star is not

52:56

gonna change Those guys are still gonna take 8,000

52:59

years to release their game Do you guys see

53:01

that they were saying that like not

53:03

only is this the largest gap, but it's like what is it?

53:06

From GTA 5 now 10 years Was

53:10

it 7? I think it's 10. I think

53:12

it's 10 years. Yeah, it's 2014. Is

53:14

that not crazy. That's mind-blowing, man

53:16

It's mind-blowing. It's almost

53:18

like George Martin or some of these

53:21

writers. Yeah, right You know, it's so

53:23

true Exactly

53:26

what it's like. It's basically everybody's chopping to the

53:28

big one. Where's this new book? Where's this new

53:30

book and George is like I got writers block

53:33

guys, you know Here's my little

53:35

comic that I'm gonna write on a half-assed blog

53:37

And then also in my opinion hard to

53:40

blame. I'm given the backlash to Possibly

53:45

hi Similarly for rockstar

53:47

by the way because the the

53:49

standard is so high for them

53:51

now that if they release a

53:53

really lackluster GTA

53:56

that might almost like you

53:58

know, well And Johnny, they

54:01

in the last quarter, they sold 5 million

54:03

GTA 5's 5 million. It's

54:06

like one of the most sold games.

54:09

Who's buying it? And like we joked in

54:11

the discord, who doesn't have that game? It's

54:14

new babies coming into it's like just

54:17

babies. They have, they probably have DV or

54:19

they probably have old DVDs of GTA 5

54:21

that are so old that they have DVD

54:23

raw and people are just replacing their old

54:25

version. I think Asia and some

54:27

other places are exploding too. Go ahead, sorry.

54:30

Absolutely. You know why? It's because we

54:32

all know like new players are joining

54:35

the space. Absolutely. And

54:37

the big reason is there's nothing like GTA

54:39

5. That's absolutely

54:41

true. Can't find anything like it. That

54:44

is true. And every attempt to be

54:46

like it has cratered. Same goes for

54:48

Red Dead 2. Yeah, has,

54:51

well yeah. I mean I think Red Dead 2, well

54:55

yeah that's very specific Western in

54:57

that way. No, sorry. Yeah, yeah.

54:59

I meant in terms, yeah, yeah, yeah. Western

55:01

is very, very specific. Yeah that seems the,

55:04

that's almost doubling down on the genre. Yeah,

55:06

yeah. It's doubling down. Yeah, yeah. But

55:08

you are right. Nobody succeeded, right? The hottest

55:10

is what, Yakuza? Which is nothing like GTA 5.

55:12

It's absolutely the closest. And it used to be

55:15

Saints Row and Saints Row did the one thing.

55:17

We used to have Saints Row, True Crime, all

55:19

that shit. And Saints Row was so close guys.

55:22

Saints Row somehow took

55:24

what seemed to be the biggest

55:26

poke at GTA by saying we're

55:28

still, we're funny, we're more, we're

55:30

more out there because of GTA

55:33

4. Yes, I know. But they

55:35

were. When they were

55:37

edgy. And somehow they lost

55:39

the entire way. Point, yeah.

55:42

And point. And they

55:44

lost that goal. And that is so unfortunate because

55:46

guys, it would be such a great world if

55:48

I was saying, Dogs Agree. It'd be such

55:50

a great world if I was saying Saints

55:52

Row is coming out in 2024. GTA

55:55

5 is coming out in 2026 or 2025. It

55:58

would be such a fantastic. Time to

56:00

have a competitor that and it would

56:02

push Rockstar also to release more quickly

56:05

I truly believe that and I think we I think we

56:07

can all joke about their long release date But don't you

56:09

guys always think they sort of take advantage of it? It's

56:12

like it would be nice to have them

56:14

be pushed a little bit because I don't know if

56:16

the internal pushing works as well I apologize for my

56:18

dog. He is absolutely losing his mind I'm

56:22

gonna I'm gonna try to get him to quiet Yeah,

56:31

it's fine you can argue GK5 is not that great

56:33

first of all, I didn't say it's not that guy

56:36

said It's a one-of-a-kind and second of all that mean

56:38

people are buying it dude. There's millions You

56:40

can say it's not that great, but you know,

56:42

it's Oh GTA 5 is great. What somebody's hands

56:44

not great It's GTA 5. Yeah. Yeah, someone just

56:47

said that so I was like, okay, well, oh

56:49

dude. No, no, no No, I don't think there's

56:51

any way I don't care that I don't love

56:53

it as much as everybody else are the role

56:56

players GTA 5 is legitimately not only a classic

56:58

game and it's classic in every way that is

57:00

truly They could even identify classic it

57:02

is also an absolutely fantastic game Now

57:04

is it fantastic 10 years later where

57:07

some games have slightly adjusted and done

57:09

shooting better in a third-person game? Maybe

57:12

not, but it still has all the other

57:14

stuff that those games don't have it does dude That's

57:17

I mean, even I wouldn't argue it and I don't even

57:19

love the game details It's

57:21

beyond belief. It's beyond belief. That's again Certainly

57:24

aside from those things on to that's

57:26

his point. There's nothing on the market

57:28

after 10 years later like

57:31

GTA online Here's

57:38

something that is weird and mind-blowing when you think about it

57:41

Red Dead 2 couldn't even equal GTA online

57:44

Red Dead 2 is online wasn't even

57:46

able to do anything close the GTA

57:49

2 is on Yeah And

57:54

the one attempt that kind of tried

57:56

was a BB reloaded remember

58:00

That was a complete disaster. Oh, man.

58:03

Oh, that game. Come on, man. That

58:05

dude. And that's the thing. It's a

58:07

super good point. I'm really glad you mentioned it. When

58:09

we're talking about hardware cycles and you're talking about PlayStation,

58:11

you're talking about PlayStation Pro, you're talking about all this.

58:14

If those games are running well, that's one of

58:17

the other games that I've seen that even though

58:19

it ran like shit on some consoles, it did

58:21

not matter. I know people putting 700 hours

58:23

in one that went down to like 22 frames

58:25

per second during fight. It just didn't matter. It's

58:29

one of those games that you saw that – And

58:32

just to elaborate on your

58:34

point, not only that, but on PC, going

58:37

through loading screens that were 10, 15 minutes

58:39

sometimes on the online and still sticking through

58:41

it. Oh, my God. Oh, yeah. Oh,

58:44

my God. Because the online don't miss that. And you

58:46

don't – And something that you didn't find anywhere else.

58:49

Exactly. Again, the

58:52

pull to that, and that's

58:54

where I would love to see these pros or whatever.

58:57

If they're going to do ray tracing, that's great

58:59

and everything. But I would like it to, as

59:01

Abze's point was, let developers

59:03

make something. I've always wondered what's

59:06

holding, other than money, resources, time,

59:08

and expertise, what has

59:10

been holding other developers from doing something that is

59:12

even slightly like GTA. And I think those are

59:15

the big things. Hardware is one where maybe the

59:17

expertise isn't as much there. But cost, that's what

59:19

I said. Yeah, cost. Oh,

59:21

yeah, yeah, yeah. Talent. True talent. 6,000 fucking devs do

59:23

it. Yeah, 6,000 devs. 6,000, 6,000. I don't

59:25

know what the hell. But we could go so

59:27

far as to say – We could go

59:29

so far as to say some companies have tried their

59:32

own version, which I think we can all agree Ubisoft

59:34

has their own version of that open world thing. And

59:36

they've gone away from online. I've

59:38

been talking about this for years. I am

59:41

sort of surprised Ubisoft

59:43

hasn't tried

59:45

some kind of true online version of their

59:47

games. They've got the multiplayer. You know,

59:50

they've got that kind of stuff. Yeah, the closest they have is the – Assassin's

59:53

Creed multiplayer. But not what I meant. No,

59:57

the X Games one. Yeah, crew. Republic,

1:00:00

Riders Republic. Yeah, Riders Republic. Steep.

1:00:04

That's kind of fun. Sorry, I meant in open

1:00:06

world though. Sorry, I meant in their version of

1:00:08

Far Cry. They, you know, they haven't done a

1:00:10

like online version of Far Cry, you know. I

1:00:13

mean, can you imagine what that would look like?

1:00:15

We're getting, I mean, we're kind of getting that

1:00:17

now with Skull and

1:00:19

Bones, but that's... Kind of. How,

1:00:23

how did you, any of you try it? I like how

1:00:25

that just sort of shut us all down for a second. Go

1:00:28

ahead. You were asking if anybody's tried it? Yeah.

1:00:32

Have any of you guys tried it? No.

1:00:36

Is it out? No, the

1:00:38

beta's out or something. No, it's not. The

1:00:40

beta. It really is March, I think.

1:00:44

Yeah, it is an open beta. Aha, beta.

1:00:46

Yeah. Is it this month or is it March?

1:00:49

Just touching it with no people's land. I

1:00:52

think that, you

1:00:55

know, I also

1:00:57

wonder because that survey that we'll talk about in a

1:00:59

bit, you know, we're seeing so many people go to

1:01:01

Unreal. It's like, what are they

1:01:03

going to offer people to, for

1:01:05

efficiencies when they make games and stuff like that? I'm

1:01:08

pretty excited for that kind of stuff. I'm pretty excited

1:01:10

to see what people can do in this gen though,

1:01:12

like you guys said, because the idea of a pro

1:01:14

is great for the X-Men X, if they want to

1:01:16

do that. The idea of a pro is great for

1:01:19

the PlayStation 5. I mean great, whatever. Great. In

1:01:21

the sarcastic way. But my

1:01:23

favorite time in gaming was

1:01:25

never the release of a system. It's

1:01:27

usually three years in when they do their sequel. So

1:01:30

it's not Halo 1. It was like

1:01:32

Halo 2 and 3, you know, and it was

1:01:34

like when Gears 1 was great, but when they

1:01:36

really started to learn the system and you got

1:01:38

those efficiencies and you could tell, it

1:01:41

was like that moment where things came

1:01:43

together. Usually really good. Instead

1:01:45

of Halo 3, I feel like the third

1:01:47

one is usually pretty shit, like that space

1:01:49

and Yeah, no, I would agree with that.

1:01:51

I would agree with that. That's a good

1:01:54

point. In my opinion, even the seven was

1:01:56

massive bags as well. In my opinion, the

1:01:58

first one usually has the most defined Atmosphere

1:02:00

and it usually goes hard on the atmosphere like if

1:02:02

you play Demon Souls the atmosphere I

1:02:04

think is waste like it's super strong And

1:02:07

then and then and that space one right

1:02:09

and then the second one they

1:02:11

they they stress like the new Mechanics

1:02:14

and features and go more into gameplay, but

1:02:16

the atmosphere kind of like goes

1:02:18

back a little bit and then that third With

1:02:21

a lot of games. I don't know what the fuck

1:02:23

they do. They're like, okay now It's co-op and it's

1:02:25

like a cover shooter or something. I feel the same

1:02:27

way with movies pattern a lot I've seen that way

1:02:29

with movies I feel like one and two are like

1:02:31

one or two Sort of

1:02:33

finishes up and completes the feeling of everything the

1:02:35

characters and then you get that third one where

1:02:37

a lot of times I'm like, what is this,

1:02:40

you know, I just know or

1:02:42

matrix where after one you were just like, oh

1:02:44

my god, you know You

1:02:46

know where everybody loses their shit, but I

1:02:48

it's fine. Whatever they do I love the idea

1:02:51

of something being super powerful. In fact, I like

1:02:53

it more than a General

1:02:55

baby step. I'm very I'm very tentative

1:02:57

on the baby steps Especially

1:02:59

in the console market the baby steps have

1:03:02

not I would say returned my well

1:03:04

They've returned my investment but not nearly as much as

1:03:06

you would hope for a pro if so, you know

1:03:09

And I think they package shit and pros

1:03:11

that's really reductive at times, you know a

1:03:13

little bit better You know a

1:03:15

little bit better hard drive maybe

1:03:18

a different controller and then Maybe

1:03:21

they shrink it up a little bit. It runs

1:03:23

a little faster, you know, it's just it's little

1:03:25

so for when you see It's different than when

1:03:27

you see a person who's learning to skateboard in

1:03:30

a pro When a pro

1:03:32

shows up they're fucking grinding doing

1:03:34

360s backflipping Our

1:03:36

versions of the pro are more like you've been

1:03:38

skating for two years instead of one It's just

1:03:40

you know what I mean? It's like oh, okay,

1:03:42

you can go down a hill without crashing on

1:03:44

your ass You know, that's that's

1:03:46

our versions of pros And

1:03:49

this is the same thing with our controllers the

1:03:51

elite controllers the misnamed elite You know

1:03:53

these kind of things where they're just ripping us off

1:03:55

for the pricing that kind of stuff when it comes

1:03:58

to game futures Hardware and things like this Um,

1:04:00

we talked about it in the past, what we want to

1:04:02

see from controllers. I don't think we're going to see any

1:04:04

changes. In fact, I think it feels like the only thing

1:04:06

we might see as a force feedback game pad, and

1:04:09

there's been a lot of companies trying to look at that and figure

1:04:11

that out, but I got to tell you guys, is

1:04:14

just me straight up. Men, do I

1:04:16

not want to force feedback game pad where that

1:04:18

stick is pushing back against my finger? Right.

1:04:21

No, me neither. I

1:04:23

don't want that. I don't know. I get enough from it from a

1:04:25

steering wheel. Right. Right. Like

1:04:27

there's something about just your thumb versus a

1:04:29

wheel. There's more strength and ability than there

1:04:31

is in that thumb to hold back an

1:04:34

engine that's like, push me, push me. You're

1:04:36

like, I don't want to push you. I

1:04:38

want it to be fluid and

1:04:40

get your stick drift fixed. Fix

1:04:42

that shit. Then, then worry

1:04:44

about the force feedback stuff. Yeah. Because

1:04:46

if you think about like what the

1:04:49

triggers are doing in the PS5 controllers,

1:04:51

sometimes like some games, they really push

1:04:53

back, right? And yeah, like there are

1:04:55

mini games where you have to find

1:04:58

the exact. Right. The exact point where

1:05:00

you're five pounds balance it.

1:05:02

I've, I've been very torn on that,

1:05:04

whether I hate it or it's kind

1:05:06

of cool. Well, I

1:05:09

would say because it's a, it's a very

1:05:11

brief interaction. I'm okay with it. And it's

1:05:13

something that it's sort of cool, but if

1:05:16

it was something that was happening continually, I

1:05:18

just, I wouldn't want that. Can you imagine that your

1:05:20

bumpers are pushing back your triggers, your thumb everything

1:05:23

in like, and when

1:05:26

you talked just now about the

1:05:28

analogs, like the joysticks thinking

1:05:31

about having that in the analog

1:05:33

sticks, I just, I don't want any of

1:05:35

that. Well, okay. So somebody brought up

1:05:38

gyro and I've, I've messed around a ton with

1:05:40

gyro. I mean, the Legion has a built in.

1:05:42

A lot of the handhelds have a built in

1:05:44

now. Handhelds I hate it because I don't want

1:05:46

the screen moving to me. That's ridiculous. That makes

1:05:48

absolutely. I hate it, but I

1:05:50

get why people like it. Uh, I would say

1:05:52

gyro is a, is

1:05:55

probably a possibility to be in all of them because it's

1:05:57

not super expensive to put in and they could use it

1:05:59

for some. I like gyro better than I

1:06:01

like the force feedback triggers the idea of gyro and

1:06:03

Vaness could you know aiming and stuff where you're

1:06:05

aiming with your thumb pad and then and then moving

1:06:08

a little bit So did Johnny please? Yeah,

1:06:11

yeah, dude that is amazing Okay,

1:06:14

now you're back that was you were like ah Any

1:06:17

any other improvements you guys would want to

1:06:19

see on the controllers that are really going

1:06:22

like like that far force

1:06:24

feedback or Anything

1:06:27

you guys can think of that would excite

1:06:29

you a pressure sensitive keyboard with So

1:06:32

I could like so I can force me

1:06:35

back a little more to walk no

1:06:37

no just so In a

1:06:39

log yeah, press lightly to walk. Yeah, I've

1:06:41

been playing some games for review where that

1:06:43

you know where you got that

1:06:45

typical one person's walking and you're like I

1:06:51

think maybe just and an Ability

1:06:53

to try and fit and think

1:06:56

creatively like I think gaming

1:06:58

controllers in particular have been sort

1:07:00

of mired in a

1:07:05

Yeah, I know what your I know where you in the status of

1:07:08

One consistent design. Okay, sort of

1:07:10

that reason really hasn't changed much

1:07:12

over 30 years. I Would

1:07:15

say I even have been doing terms of it

1:07:18

in terms of like this is positioning like analog

1:07:20

sticks and stuff like that Well,

1:07:23

I think you could try maybe try new things

1:07:26

particularly for the purposes of like accessibility

1:07:28

and stuff that Like on

1:07:30

64 that could be interesting and could be could work

1:07:32

in different ways Maybe with a middle hand comes

1:07:34

up to control the 360 controller and then

1:07:36

you got here Yeah,

1:07:39

I don't I don't I don't have a specific

1:07:41

idea, but I know you don't but I get

1:07:43

your drift I mean sure the basic the basic

1:07:45

layout of like the both the

1:07:47

PlayStation controller and The

1:07:50

Xbox controller haven't basically changed

1:07:52

really why all that

1:07:54

much our back buttons pretty

1:07:58

years Buttons

1:08:00

restricted to like pro versions of

1:08:02

controllers. Well, no 20. Yeah,

1:08:05

I don't know I think the back buttons thing should

1:08:07

be built into all the games, right? Yeah, it's just

1:08:09

such a no-brainer like you don't if you're playing like

1:08:11

a shooter or something, you know, yeah Dude,

1:08:14

it's not. Yeah remove your thumb It's also like you

1:08:17

get a game where you want to hit the start

1:08:19

and you're sort of moving your thumb to hit the

1:08:21

start Where it'd be nice to just have it under

1:08:23

because I do I have the add-ons and they're great

1:08:26

They're great for you know, just adding some buttons on

1:08:28

the back of you can control for example The

1:08:32

Suicide Squad has the default

1:08:34

like dodge button being l3 So

1:08:37

you have to like push into the oh

1:08:39

into the analog stick. Yeah, which to me

1:08:41

is it's a disaster like to Like

1:08:44

a timely thing. Yeah. Oh my goodness. It's

1:08:46

a time. I got it for a sprinting

1:08:48

Maybe if you have a sprint but for

1:08:51

me that doesn't work at all, right? But

1:08:53

the other buttons are already mapped so having

1:08:55

the back paddle for me I can now

1:08:57

use that, you know, I just map it

1:08:59

to all three and that does

1:09:01

it for me So it's it's great

1:09:03

also some Souls games where

1:09:05

you know Like you have

1:09:07

to sprint by holding the B or circle

1:09:09

button That's also sometimes problematic

1:09:12

because then you have to do the claw

1:09:14

Yeah, you can move your camera and hold well

1:09:17

if you can use the back paddle for

1:09:19

that that solves the problem, too So that

1:09:21

also great options Doesn't that also

1:09:23

bother you Johnny that we're looking at console games

1:09:25

still now that still many of them won't let

1:09:28

you friggin Change the button come it'll be like

1:09:30

it'll be like yeah profile one two three and

1:09:32

you're like, what are you fucking talking about? Just

1:09:34

have profile one a saveable one

1:09:37

for me and let me change every button

1:09:39

I want to use the start button or

1:09:41

dodge if I want to or button layout

1:09:43

for forever. Yeah Yeah Absolutely.

1:09:47

Absolutely true. Yeah, that would be cool to see

1:09:49

them, but I don't think that they will do

1:09:51

that I think what I would like to see

1:09:54

is an ergonomic shift, which is that

1:09:56

currently the way you hold your controllers There's

1:09:58

an oddness to how the thumb or

1:10:00

versus like if you generally relaxed

1:10:02

it would actually have the sticks

1:10:04

on the outside like a googly-eyed

1:10:06

character in Yakuza and I

1:10:09

don't know if that would work But I would sort

1:10:11

of like somebody to test it where a relaxed because

1:10:13

when I hold it after a while I'm like dude.

1:10:15

This really is not at all the way a person

1:10:18

You know would rest it would be nice to see what a

1:10:20

controller at rest would look like But I bet you the

1:10:22

moment you did it there would be thousands of memes Can

1:10:25

you imagine the memes for googly-eyed? Controller

1:10:28

with a stick or where they would normally be

1:10:30

if you rested your hands it would be hilarious

1:10:32

But that's true, but you know I think they

1:10:34

could have like Two versions

1:10:36

of it or maybe even three depending

1:10:38

for like hand size and stuff. Yeah

1:10:43

Yeah, you know cuz some of us have like

1:10:45

long fingers or big hands Just

1:10:47

call it the ph man the fat and

1:10:49

you get the one that's like fat Do

1:10:52

you know something to grab on to and that

1:10:54

it's it's tanky It's like yeah, I mean that

1:10:57

like I would go for that extra weights in

1:10:59

it and for no reason just to

1:11:01

make you feel like It's controllable Yeah,

1:11:04

moving on from there or or finishing up

1:11:06

the rumors discussion. I honestly,

1:11:08

I think one thing

1:11:11

especially when you look at third parties and stuff

1:11:13

like this and for new consoles and Probably

1:11:15

also these guys don't want to switch their

1:11:17

controllers for new versions stuff because all the

1:11:19

game makers use the same thing So you

1:11:22

would not only be switching your hardware. You

1:11:24

would not only be saying boom.

1:11:26

Here's here's like whatever

1:11:29

Whatever thing I want to do for my hardware

1:11:31

that I release and then you're also on top

1:11:34

of that stating Every third party would need to

1:11:36

adjust and change and I would love to see

1:11:38

a ton change because I actually

1:11:40

find the controllers to Pretty poorly designed when

1:11:42

it comes to the face buttons I think

1:11:45

that for is not what I would like

1:11:47

to see I would like to see six

1:11:49

return to the Sega Genesis and the Streetfighter,

1:11:51

you know, maybe brain XYZ, but

1:11:53

yeah, and they were very comfortable.

1:11:55

They were very formed I actually found them to be

1:11:57

quite comfortable. I think that they you would be able

1:12:00

to do that and that would be highly

1:12:02

enjoyable to have that. I think the back

1:12:04

buttons being absolutely like a requirement in the

1:12:06

future should be done on the $49

1:12:08

controller, you know, the

1:12:10

basic controller, like what you get in the box,

1:12:13

boom, you have these back

1:12:15

buttons and and you can adjust

1:12:17

them inside of the Xbox or the PlayStation's

1:12:19

OS. I think in a way, six buttons

1:12:21

could be a simpler late,

1:12:24

like in practice could actually be simpler

1:12:26

than four, because with four what

1:12:29

ends up happening is that you sometimes

1:12:31

you need to do two things in

1:12:33

one button and whether that comes

1:12:35

down to holding it or you know doing

1:12:37

something different. Yeah

1:12:40

or four things, but if you have like you

1:12:42

know two extra buttons you can now have a

1:12:45

dedicated jump button and then a dedicated interact,

1:12:47

you know, like whatever it may be. It

1:12:49

actually like makes it a bit simpler I

1:12:51

think rather than having to do like L3

1:12:53

and like hold buttons and stuff like that.

1:12:55

Pretty soon we're gonna get a controller that's

1:12:57

got like stuff up. We're gonna we're gonna

1:12:59

have like F1, F2 on the edges of

1:13:01

the controller now. We're gonna, you know, somebody

1:13:03

be listening and be like that sounds like

1:13:05

a great idea. You get this controller like

1:13:07

800 buttons, like what was that one the

1:13:09

Jaguar? Do you guys remember the Jaguar? That

1:13:11

had like 16 I think on

1:13:14

the front of that controller, it was ridiculous. It had like

1:13:16

the numpad at the bottom and then

1:13:18

your normal yeah yeah it's like an MMO

1:13:21

mouse, you know, which I've had MMO mice

1:13:23

and I use like four buttons tops. At

1:13:25

that point after that I'm like eh that's

1:13:27

too much. Perpetual NES one with the hard

1:13:29

edges, hard corners and oh dude that thing

1:13:31

that thing was rough on the old hands

1:13:33

man you'd be playing that for a certain

1:13:36

amount of time. You were playing track and

1:13:38

field man, track and field especially. Yeah

1:13:40

it was rough. I was never a fan

1:13:42

of the SNES controller too much because of

1:13:45

that and their thumb pads had the edges

1:13:47

on the directional. They had these

1:13:49

like sharp edges and always it always just

1:13:51

really really ended up hurting my fingers. Pretty

1:13:53

grating. Anything else for like

1:13:56

what We would like to see

1:13:58

in... This

1:14:00

Announcement: Is there anything that you guys are

1:14:02

expecting? Is there any expectations? I know you

1:14:04

don't track it as much as maybe me

1:14:06

and abs he just cause he was in

1:14:08

this podcast. He doesn't track as much as

1:14:10

me as well. But overall is there anything

1:14:12

from X box you guys are expecting in

1:14:14

this announcement or. Sort. Of hoping that

1:14:16

they will do. Are

1:14:19

carrying because if you don't care, it's also

1:14:21

fine. I mean I think some people are

1:14:23

apathetic. doll this you know I keep expecting

1:14:26

or hoping to see. I. Ah,

1:14:29

A Nintendo like. Collaboration.

1:14:33

Where. It maybe they say like series

1:14:35

game pass on down the cylinder and

1:14:37

on the switch. In a with talked

1:14:39

about it may be at least the

1:14:41

ability to like stream directly into it.

1:14:44

Or. Something like that. I. Would love

1:14:46

to see that. And given that they've talked

1:14:48

in the past like a new Nintendo looks

1:14:50

really good if we could do something with

1:14:53

them. But that

1:14:55

you know that never seems to be

1:14:57

possible. Writing. That that could be

1:14:59

a really good partnership that would like. Make

1:15:03

a difference. See in terms of

1:15:05

competing with Sony, In and Out

1:15:07

be a really big differentiator, especially.

1:15:09

I think. Also because they

1:15:12

really. Don't overlap

1:15:14

that much. I don't think from

1:15:16

Nintendo and Microsoft, I don't think

1:15:18

there's I don't think of them

1:15:21

as like direct competitors in the

1:15:23

same way that Microsoft and Sony

1:15:26

are. Ripe, Like

1:15:29

Nintendo is sort of it's

1:15:31

own separate nice platform. Some.

1:15:34

In a way that that Sony hasn't. Or

1:15:36

Microsoft isn't some. Have

1:15:40

sex market segment that doesn't necessarily

1:15:42

overlap all that much my of

1:15:44

Microsoft and Sony I think. That's.

1:15:47

Very fair. What about you Absi? Anything you

1:15:49

want to see at this event or any

1:15:51

thoughts. If you have none a

1:15:53

time because we've are know just just

1:15:55

spoken just just just give people information

1:15:57

so than written a band aid off

1:15:59

speculate. Nero just concise

1:16:01

and clear information to sudden in on

1:16:03

and the people are still going to

1:16:05

speculate. Other stuff we know they are

1:16:07

going to be. An. Eye.

1:16:10

Yeah we do. I will say find find

1:16:13

out the I find new new stuff to

1:16:15

to just come out of come out with

1:16:17

on their own cynical exist the area out

1:16:19

the at that big you know what this

1:16:21

means am I will say that I I,

1:16:23

I don't have to get saw this? Well

1:16:25

I'm twenty ninth of January I'm It was

1:16:27

announced that I Tunes had changed their i'm

1:16:29

their overall rules and now game pass can

1:16:31

be on I tunes which if you guys

1:16:33

remember that was a huge problem because it's

1:16:35

a store within a store and I Tunes

1:16:38

had a out of rule against that netted

1:16:40

caused power. Rangers back and forth between

1:16:42

I Tunes and Microsoft. and that happened

1:16:44

on the twenty ninth. And.

1:16:46

Suddenly we start seeing these rumors. Three.

1:16:49

Days later and I was like. Is

1:16:51

this actually mean the you know like what does this

1:16:53

mean did this or accelerate their plans were they were

1:16:55

like okay we can get on with you know we

1:16:57

get on. I. Tunes. Now we can do

1:16:59

all the stuff we want to do there because

1:17:01

for a while that was a huge deal and

1:17:03

a got overshadowed by. That. Division and

1:17:05

purchasing Activision completely overshadowed that Microsoft and

1:17:07

I tunes and gone after each other. I

1:17:10

did a number of times for trying to

1:17:12

figure out you know, how they could get

1:17:14

on I tunes so. It.

1:17:17

Would be interesting to see if you know

1:17:19

this has accelerated discussions at Microsoft because they've

1:17:21

seen or this kind of stuff. guess financially

1:17:23

they're doing well including x box of isn't

1:17:25

So it's you know a doing well vs.

1:17:28

You know, making? unit.

1:17:31

Series amounts of cash is a completely different

1:17:33

thing, right? Hum. Hum.

1:17:35

It A read the results of our poll

1:17:37

everybody. so do you folks. Plan on getting

1:17:39

the A pro system. Four hundred and forty

1:17:42

five people voted. And it was.

1:17:44

Yes, Thirty one percent Know, Sixty Nine

1:17:46

percent. And it was. is Heidi five

1:17:48

for know. But it's drop Yeah. so I think

1:17:50

that that's fair. I think when you

1:17:52

look at it seventy, you know. That. That's probably

1:17:54

around then. Once you see it, that might go

1:17:56

up or down right on what on what you're.

1:17:59

What? You're noticing. Let's talk a little bit more

1:18:01

about some other rumors. So Nintendo

1:18:03

now multiple times has stated little things that have

1:18:05

made me wonder if the switch two is going

1:18:07

to be what we think It is because they

1:18:09

just stated again that they're they're really tentative Nobody

1:18:12

should plan on like them iterating

1:18:15

Exactly that there's you know

1:18:18

that they want to make sure that they sort of switch

1:18:20

things up switch things up That

1:18:23

was not on purpose Is there

1:18:25

any switch sound effect click? Yeah, is there

1:18:27

well or lack of it with the light

1:18:29

remember you could you couldn't even take the

1:18:31

joy Thumbs out. Yeah Is

1:18:34

there like? Could you

1:18:36

see them going completely crazy and doing something

1:18:38

like we do not expect at all? Where

1:18:41

the switch two turns out to be I mean

1:18:43

because some of this like what would that look

1:18:45

like? It's nintendo. I mean they went from the

1:18:47

game cube to the we right

1:18:52

So So, yeah, I I

1:18:54

would end the lab. Oh, I mean

1:18:56

I wouldn't necessarily put anything past them. I

1:18:59

don't Is

1:19:01

there anything that you guys could see I mean What

1:19:05

would they what would it look like if it

1:19:07

wasn't a switch to like, you know a handheld

1:19:09

that? I

1:19:11

mean that seems to be their most popular their most popular thing

1:19:14

in the world sold 130 million or something like that It's

1:19:17

like a ridiculous number What

1:19:20

would you see what would you guys expect from a

1:19:22

switch? What have they done to switch things up in

1:19:24

the past they did the we you or the we

1:19:26

right? I think the we was a huge switch Was

1:19:29

the game had really also

1:19:32

from the game bar advanced to like the ds um

1:19:36

Yeah, there were but it's still hands-on stuff. Um,

1:19:38

oh right. Yeah, that is true. What are we

1:19:41

gonna say? I think this

1:19:43

is gonna be a better better switch this summer on I think

1:19:45

it's gonna be a switch too where it's just Uh,

1:19:47

they're not I don't think they're gonna change again

1:19:49

I think they're at the very least gonna have

1:19:52

the same cartridge input Uh, I think they're gonna

1:19:54

have backwards compact because they have like a huge

1:19:56

huge huge huge huge Uh

1:19:58

consumer base The

1:20:01

only reason so prior

1:20:03

to the Wii U largely, you know, like

1:20:05

the Wii You you know

1:20:07

could play GameCube games, right? And that we you

1:20:09

can play Wii games But with the Wii U

1:20:12

didn't have large enough consumer base and they were

1:20:14

like fuck it. We can just switch it start

1:20:16

over Yeah with this one. I feel

1:20:18

like Behoove them to

1:20:21

just make a like a more powerful switch. Maybe

1:20:23

a better battle battery life and maybe like a

1:20:25

new gimmick Maybe a new

1:20:27

gimmick. What would the gimmick be though?

1:20:29

Yeah, exactly AR 10-hour battery life Or

1:20:32

AR where you're able to put stuff on

1:20:34

the table with your amiibos and yeah you look

1:20:36

you know to sort of like here's the

1:20:39

You know strap it to your face and have

1:20:41

it VR as well Which is I think what

1:20:43

Pymax did or one of the VR companies tried

1:20:45

that? I don't know. Yes They did bigger screens

1:20:48

bigger deal screen do a TV Yeah,

1:20:50

but like the iterations of it. Oh Yeah,

1:20:53

they did the Excel right the fat yeah, they

1:20:55

did a fatty one 3d.

1:20:58

Yes, right. They did a light,

1:21:00

right? Yeah, and That

1:21:05

would be it right, I mean, I'm sure

1:21:07

other than their custom ones and they think

1:21:09

that's pretty yes Excel like larger 3d.

1:21:11

Yeah, they did. Yeah, that's why I was calling the fat

1:21:13

one They've done a couple bats

1:21:16

the 3d screen again. I tried

1:21:18

that. No I think the idea is that

1:21:21

now 3d is dead in

1:21:23

the day 3d is it was

1:21:25

so cursed because you needed the Exact angle you

1:21:27

had to you had to like cross your eyes

1:21:29

a little bit you feel like oh, wow But

1:21:34

yeah It does it like pays

1:21:37

with your eyes because you don't use any glasses

1:21:39

or anything, right? It's just like kind of your

1:21:41

your eye focus into it. Okay. Well, which make

1:21:43

it like kind of let me ask you a

1:21:45

question Abzi, so I've used the Toby where

1:21:47

allows you to aim with your eyes and the new

1:21:50

one in particular works in insane and We

1:21:52

did we now know that that's what a lot of

1:21:54

the VR headsets do is they track your eyes so

1:21:56

they can do 3d Movies and 3d games that aren't

1:21:58

3d. Could you see them doing? camera and

1:22:01

do 3D on

1:22:03

a screen like just with

1:22:06

the new one at CES

1:22:08

was shown where it's

1:22:11

a camera and it does a 3D because it's tracking your eyes. Can

1:22:13

you imagine playing a DS game or

1:22:16

sorry a switch game where it's just tracking your eyes and it

1:22:19

does 3D without a doesn't need another screen.

1:22:22

I mean if anyone's gonna do it

1:22:24

it's probably maybe Nintendo will revive I

1:22:29

don't know maybe.

1:22:32

It seems like a gimmick unless they made it

1:22:34

not a gimmick if you get my drift like

1:22:36

they were like this works and here's 3 here's

1:22:39

Mario 64 2

1:22:41

right we're calling it Mario or wait Mario 64 3D yeah 328

1:22:43

Mario 120 yeah 360

1:22:51

it would have to be so good though that when

1:22:53

they showed it and here's the greatest part guys Nintendo

1:22:56

would lose out from that point on forever in the future

1:22:58

with being able to show what the game looked like on

1:23:00

a screen because your screen would not

1:23:02

do 3D so just

1:23:05

like HDR at that point

1:23:07

forward they would never ever be able

1:23:09

to show you the actual representation of

1:23:11

their title in any video because

1:23:13

there would be no representation available to you

1:23:15

because you would be watching on different screen

1:23:17

than them that is a huge

1:23:20

PR hit you know you

1:23:22

to be able to say this is 3D and a person's

1:23:24

watching a 2D YouTube of it and they're like no it's

1:23:26

not I see nothing that's 3D on that

1:23:28

what do you get my dress yeah

1:23:30

yeah yeah yeah yeah yeah this is an OLED like yeah you're

1:23:36

like but I'm watching it on I'm watching

1:23:38

on an LCD you know there's a review

1:23:41

for the OLED TV look at the screen

1:23:43

yeah right I'm still using not you know

1:23:45

or like VR where it's very hard to

1:23:47

show what it's yeah yeah

1:23:49

look at it right right so and I'm assuming

1:23:52

Mario or sorry Mario I mean we might as

1:23:54

well go the home of Mario but I'm assuming

1:23:56

those guys look at it and they do decide

1:23:58

that they do look at those Situations would go

1:24:00

true. This is not gonna work for PR. It's not good

1:24:02

How do we tell people about how awesome this is and

1:24:04

you guys are right VR? Do you

1:24:07

know what people see they see what they

1:24:09

see they don't ever see you? Seeing

1:24:11

what you see they see a headset that looks like

1:24:14

googly eyes on your face. Yeah Yes,

1:24:17

there's some guy who's buying coffee or

1:24:19

banging on Pornhub in their Tesla wearing

1:24:21

VR great That's you

1:24:24

know a couple people having really hot sex in

1:24:26

the VR car but it's like the number of

1:24:28

multiple people who can't translate that is 99%

1:24:32

you know, there's only 1% who so

1:24:34

I guess my 3d excitement just Well,

1:24:37

you said eye tracking and I

1:24:39

think eye tracking is also really

1:24:41

good if it's well done because

1:24:43

you can Point to stuff

1:24:45

on you on your screen and then

1:24:47

you know Like select an item by

1:24:50

looking at it and then just pressing

1:24:52

a button no more like having to

1:24:54

yeah People

1:24:57

were saying that the new Apple VR

1:24:59

does it really well I

1:25:01

mean, I don't know But either

1:25:03

way that could be something cool if he can

1:25:05

actually point that stuff With

1:25:08

$3,500. It's gonna need it.

1:25:10

It doesn't have joysticks either. No, but then the controllers

1:25:12

What if you're just looking at something and you don't

1:25:14

want to choose that menu option? But

1:25:17

you have to like blink to select it. I don't

1:25:19

know how they do it. I wouldn't we must be

1:25:21

You know, like they do the

1:25:23

thing where it's like, yeah Oh,

1:25:29

yeah, we're an apple the Apple headset does

1:25:31

that where it's hand tracking? It's quite Well,

1:25:33

I have the quest and the hand tracking

1:25:35

ends that is not terrible. It works

1:25:38

and for $3,500 Whatever

1:25:40

tracking they have in that Apple better be perfect Like

1:25:42

I mean that shit better tell you where to put your

1:25:45

hands like it You should say to

1:25:47

think vision where you just think about it and it

1:25:49

works because that's a lot of money And it could

1:25:51

also be that like, you know for for the switch

1:25:54

you like you hold the button and Then

1:25:56

it starts tracking your eye and when you let go

1:25:58

of it That means you're selecting

1:26:00

where you were looking in a way. So

1:26:03

it's like you. Yeah, you can't

1:26:05

play any anime games though, because your eyes are going to

1:26:07

like go to. Oh,

1:26:09

so let's talk about one thing that

1:26:11

Nintendo is huge on privacy. The idea

1:26:14

of a camera staring at a kid's

1:26:16

face is probably every anti law that

1:26:18

Nintendo has internally. True. You know, these

1:26:21

guys are guys who are like, they still use friend codes. I

1:26:24

think we're killing. We're chopping up our ideas

1:26:26

as we go. I'm all excited. I

1:26:28

was like, we're going 3d dude. This

1:26:31

would be great. And it's like, yeah. As

1:26:34

I was telling you guys a couple of weeks ago,

1:26:36

one of my friends was, it was setting up a

1:26:38

business stuff and they were, they were doing it remotely

1:26:41

and him and a friend had been just because they

1:26:43

worked together, they had had a zoom up and

1:26:45

the zoom was showing the person and they could see each other

1:26:47

and they could see if the person was busy. And when he

1:26:49

tried to roll it out to the team, the team was like,

1:26:52

dude, this is my house. You have a camera facing into my

1:26:54

house. It's not the same as at work. You

1:26:56

know, like my wife could be walking

1:26:58

by the camera, right? You know, there's all

1:27:00

kinds of privacy concerns. I have nothing to

1:27:02

do with the player. It could be behind

1:27:05

you. People tracking somebody behind you. They see

1:27:07

somebody's parent who calls in sick and that

1:27:09

parent is there playing the switch to with

1:27:11

them. And suddenly they get fired because they

1:27:13

supposedly fake this thing. The parent is having

1:27:15

an affair with the babysitter and the camera

1:27:17

catches it. Okay. Yeah. Yeah. The idea. Chopping

1:27:20

them up, chopping up. No good ideas left,

1:27:22

left unshopped here. I asked people what they

1:27:24

expected from Nintendo and launch

1:27:26

controller issues. That's that's

1:27:28

what people expect. Nintendo needs

1:27:31

to make it native backwards compatible and

1:27:33

improve the online functionality. They

1:27:35

absolutely need to. Will they? I

1:27:38

don't know, but they need to. 10

1:27:40

80 gaming at least a new shoe controllers

1:27:43

and a new new shoe controllers. I

1:27:46

think he wrote that wrong. New. I think I must

1:27:48

meet something else. New controllers in a new format for

1:27:50

cartridges to avoid backwards. Or

1:27:53

Oh God. Yeah. Dude, those things. I

1:27:56

actually quite enjoyed those. Do

1:27:59

the nunchucks. Sort of cool, man. They were

1:28:01

sort of they worked well enough to fool you

1:28:03

into thinking they were working well You

1:28:05

know because we weren't accustomed to everything else. Yeah, there

1:28:07

were yeah, I remember playing with a friend

1:28:09

He said something along the lines of well, these aren't tracking

1:28:12

perfectly and that was the first time I had noticed it

1:28:14

You know because I was having a good I think it

1:28:16

was a boxing game. I was like, dude I just fucking

1:28:18

working well and he's like Not

1:28:20

as well as you think i'm like, thanks piss. You just

1:28:22

ruined my ruin my good day Um,

1:28:26

let's see. Let's move on from there We

1:28:28

actually do have stuff to talk about that isn't

1:28:31

about rumors and things like that We've

1:28:33

got uh, I want to talk to you guys

1:28:35

about something. So hell divers two comes out, right?

1:28:38

And got some bugs got some crashes and

1:28:40

they had I guess game devins stated he

1:28:42

thought somewhere in particular they had stated Something

1:28:44

along the lines of we passed certification. We're

1:28:46

ready to go and his question to me

1:28:48

was how in the hell Does

1:28:51

a crash that apparently happens to every single

1:28:53

person or feels like happens every single person?

1:28:56

How does that get through certification and

1:29:01

Regarding updates and game day one

1:29:03

drivers and that kind of stuff.

1:29:06

Do you guys feel that? Certification

1:29:08

is the failure point and that we just need

1:29:10

more people on cert Do you

1:29:13

guys feel that the audience is just

1:29:15

so vast that certification can never catch

1:29:17

up? There's just so many

1:29:19

iterations of pcs This

1:29:21

is on this one's on console. It's

1:29:23

had a couple crashes Yeah,

1:29:26

I think it's not even necessarily

1:29:30

A result of the police pc platform. I

1:29:32

think It's also just

1:29:34

a result of technology being inherently

1:29:39

faulty at times or unpredictable Where

1:29:42

unpredictable things can can occur that you might you

1:29:44

might have it Set you you

1:29:46

think you've settled adjusted for all the variables and

1:29:48

you think you've accounted for them Then

1:29:51

all of a sudden you find you go live and you

1:29:53

find no you haven't Right before you're

1:29:55

prepared for it, but but you haven't properly and

1:29:57

I think I think that that

1:29:59

is a definite aspect to it

1:30:01

as well that's just inherent to

1:30:03

technology. So

1:30:07

I think it's really difficult

1:30:11

and again, I mean, the more

1:30:13

variables you introduce, the more likely

1:30:15

it is that something's unpredictable is

1:30:17

going to occur. Yeah,

1:30:20

what about you Abzi? Any sort or

1:30:22

just so many, or is there

1:30:24

something else I'm not thinking of? Like how do they

1:30:26

get by with some of these crashes we're seeing in

1:30:28

games that just seem to be, you know, how do

1:30:30

we get Jedi Survivor? How do we get Jedi Survivor?

1:30:32

That's my question. How do we

1:30:35

get? In that it's a buggy

1:30:37

mess and that there were so many

1:30:39

issues on release or cyberpunk. Like do

1:30:41

you think it's the, do you think it is the

1:30:44

certification that's and they need more people

1:30:46

or do you think that it's because

1:30:48

now we have such a vast audience?

1:30:53

Like what would need to change? I think games

1:30:56

are just, they're huge in scope now. They're

1:30:58

becoming very, very big and

1:31:02

with the gaming industry is also

1:31:04

becoming quite big. You're seeing more

1:31:06

investors in more publicly traded companies.

1:31:08

So not only do

1:31:11

they have the freedom of, you

1:31:13

know, not only do they have, do

1:31:16

they not have the freedom of like just releasing

1:31:18

games whenever they want, especially if it's a publicly

1:31:20

traded company, they have to answer to someone. Although

1:31:23

with Jedi Survivor, I heard

1:31:25

that EA told them ask them if they needed

1:31:27

more time and they said, no, let's just release

1:31:30

it. That was said, yeah. But

1:31:32

you know, they want to meet fiscal

1:31:34

year expectations. They have certain timings for

1:31:36

certain things, you know, all this business

1:31:39

crazy shit. You know, they've determined beforehand

1:31:41

when's the best time to like release

1:31:43

their product. There's

1:31:45

always, there's something difficult,

1:31:47

I feel like with anyone creating anything, let

1:31:50

alone like devs creating a game where you're never

1:31:52

going to be like happy with

1:31:54

the final product. You're never going to be like, okay, if

1:31:56

it's up to you, you're just never going to release anything.

1:31:59

I feel like. if it's up to

1:32:01

you to work on it as much

1:32:03

as possible. I think due dates and

1:32:05

time limits are very necessary. I

1:32:08

think it's all about managing that

1:32:10

time. And you're

1:32:12

seeing a lot more companies now

1:32:15

sacrificing quality to turn

1:32:17

things out faster, for sure, to

1:32:20

appease investors. Sometimes it's

1:32:22

biting them in the ass. Sometimes it's

1:32:24

necessary. And sometimes you get messed

1:32:27

up shit, like

1:32:29

lots of us PC port. Or you

1:32:31

have to have a survivor. Or whatever.

1:32:34

What have you. I think it's a

1:32:36

lot of elements that are just very

1:32:38

difficult. Man, I want to talk

1:32:40

to Adebba about it. I

1:32:43

feel like their lives are just chaos. Oh,

1:32:46

fuck. We have

1:32:48

to do what the board of directors tells us.

1:32:50

Because investors, blah, blah, blah. But also, a lot

1:32:52

of people are going to get

1:32:54

pissed off. I bet the cyberpunk devs

1:32:57

were losing their minds at the time.

1:32:59

So it must be very difficult. I

1:33:01

doubt anyone's super evil and just like, ha.

1:33:03

Yeah, no. I'll let my game fail.

1:33:06

So I think it's just a lot of hardships. Anything

1:33:09

for you to add, Johnny? Yeah,

1:33:12

I think the issue is that, and

1:33:15

here, you need to correct

1:33:17

me because you know more about this process

1:33:19

of certification. But the way I understand it

1:33:21

is that this is internal. So

1:33:23

it's not like a third party coming

1:33:26

in to certify your game. Right? It

1:33:29

depends. You can do. It's doing QA.

1:33:31

You can do external. You can do

1:33:33

external. You can? Yeah, you can. Because

1:33:35

what we tend to do in software

1:33:39

engineering outside of games is

1:33:42

sometimes you will have a third

1:33:44

party come in. And there

1:33:47

will be a standard that they will

1:33:49

measure you again. And

1:33:51

they will say, did you pass this audit

1:33:54

or no? And

1:33:56

whether you pass it or you don't, that

1:33:58

means something because you're not. you're being

1:34:00

measured against this objective standard and

1:34:02

there's a third party measuring you.

1:34:04

It's not yourself, right? Saying, yeah,

1:34:06

it's great, we passed, right? Yeah.

1:34:09

So there's accountability there. And

1:34:12

my understanding is that, you

1:34:14

know, each company is responsible for

1:34:16

their own QA. Now you're telling me maybe

1:34:18

that's not the case, but I don't know

1:34:21

if there is quite the same sort

1:34:23

of like standard that you can

1:34:25

say, well, they passed this, you

1:34:28

know, certification and that means something

1:34:30

that's like your game doesn't

1:34:32

crash on startup, you know, maybe

1:34:34

some baseline guarantees like that.

1:34:37

Because I mean, the bug with hell

1:34:39

divers, it was

1:34:41

predictable. Like everybody

1:34:44

who was jumping into the game, we were

1:34:46

saying, you're going to crash when you put

1:34:48

on like the armor for the

1:34:50

first time. And as far as I

1:34:52

know, everybody had that. So, you know, that's

1:34:54

just reproducible, right?

1:34:56

Right. Yeah,

1:34:58

dude, this is one of the things I

1:35:01

think is that the

1:35:03

ability to get games and download

1:35:05

a game super fast and play it, and

1:35:08

there's so many games. And that

1:35:10

means if there are certification teams you can hire, which

1:35:12

I know, cause I have worked for them, takedowns

1:35:14

worked for them. I know for a fact, they

1:35:17

can only have so many people working on so many

1:35:19

games. So at some point, let's say you're in a

1:35:21

busy time. If all those teams are

1:35:24

gone, then your certification or your not certification in

1:35:26

the way of a console, but your QA testing

1:35:28

might go to your internal people who that might

1:35:30

not be their strength or what have you. You

1:35:33

know, you make, I've definitely

1:35:35

heard of stories of developers using

1:35:37

friends and family for sure. 100%

1:35:41

absolutely for sure for somewhat sizable games,

1:35:43

just being like, you know, a bunch

1:35:45

of people can play this, you

1:35:47

know, please don't leak it. You know, you don't know

1:35:50

if that's going to happen, but it does seem

1:35:52

like there's so many games and so

1:35:54

many things, like Abzi said, so many things going

1:35:56

on in games that you're just like, oh

1:35:58

my God. The sizes and you

1:36:01

know, yeah, so the games are

1:36:03

out, you know and different hardware

1:36:06

Everybody has just a fucking nightmare. I

1:36:08

believe I also sometimes wonder if

1:36:10

a QA group because the ones I've worked

1:36:12

on weren't story based In-depth for

1:36:14

the testing I've always wondered how a QA

1:36:16

person would know if a game was screwing

1:36:18

up in the story later on If

1:36:21

because maybe they don't know the story as

1:36:23

well They may know it even had a

1:36:25

primer, but you're like it mentions Tris, you

1:36:27

know, Witcher 3, let's say But it really

1:36:29

wasn't Tris. It was the other it was

1:36:31

Yennefer or whatever Yeah Yeah The player or

1:36:33

the QA guy is you know trying to

1:36:35

check that he can jump 60 times

1:36:37

without it crashing And he isn't really

1:36:39

reading that or you know, that's there's a

1:36:42

lot of men there's they are. It's insane

1:36:44

It's insane to say like blind spots. Yeah

1:36:46

Yeah And you can also have blind spots from the

1:36:48

developers who are like, oh everybody understands at this point

1:36:50

and then the player plays it It's like what am

1:36:53

I doing right now? You know, we've all played that

1:36:55

game with a tutorial that looks like it's built and

1:36:57

looks like it's good And then you're like what I can

1:36:59

do this. Why didn't they ever mention that, you

1:37:02

know, like what why did I not know? This would have made

1:37:04

my game so much easier interesting

1:37:08

You guys have anything big to talk about with hell

1:37:10

divers in particular since we're talking about cert We're talking

1:37:12

about games that have come out. Yeah, I

1:37:14

mean just to go But I

1:37:16

mean the thing that really sort of made

1:37:18

me happy was that Honestly, even

1:37:20

with the change in perspective it still plays a lot

1:37:23

like the first game Really

1:37:26

at heart Like I played the first

1:37:28

game a lot back in the day And

1:37:30

and so and kind of off and on in

1:37:32

the year since But

1:37:35

but it really feels like hell divers

1:37:37

still Like

1:37:40

that the perspective has changed so

1:37:42

that now you can see further

1:37:44

ahead Where you're no

1:37:46

longer confined to like the screen

1:37:50

the screen But

1:37:52

you can't see what's behind you anymore So

1:37:54

you can't see enemies right coming up and

1:37:56

between you or or whatever where where you

1:37:58

could you could potentially see that in

1:38:00

the old game, but stuff

1:38:03

like the stealth aspects of avoiding patrols,

1:38:05

checking the radar, pinging enemies, stuff like

1:38:08

that is still the same. It's

1:38:12

still really, really fun to play in a tactical

1:38:15

way, and especially

1:38:17

as you ramp up the difficulty and you

1:38:19

start facing tougher enemies with more

1:38:21

varied strategies and stuff like that. And

1:38:24

the variety of strategies you get for calling

1:38:26

down airstrikes and artillery strikes are still fun

1:38:28

to mess around with and play with. When

1:38:31

you basically called on Armageddon on your

1:38:34

enemies is really fun, really

1:38:36

satisfying. And

1:38:38

the enemies are fun to fight. I mean,

1:38:40

I still have only fought the bugs as

1:38:42

of this point. I haven't fought

1:38:44

the sideboards yet, but that was

1:38:46

one of the fun parts was like, no,

1:38:50

the insects, the bug enemies, not the

1:38:52

tech fighting bugs. Oh, not the bug

1:38:55

bug. Yeah. Okay. The

1:38:58

Starship Tuber bugs are still

1:39:00

fun to fight. And

1:39:02

I really enjoy that they retain some of the,

1:39:06

I mean, part of the aspects that made

1:39:08

the co-op in Helldivers, the original so satisfying

1:39:10

was the way you interacted with your squad.

1:39:12

First of all, there was like the friendly

1:39:14

fire, which

1:39:17

is such an inherent and integral part of the game.

1:39:19

And it's also why I think it's so difficult to

1:39:21

like implement something like bots into the game, because

1:39:24

imagine the frustration of getting shot by

1:39:26

bots. Like every, every

1:39:29

three seconds or so, that would suck. Yeah. Team

1:39:31

killed. So I think that's,

1:39:33

that's a really difficult part of it, but

1:39:37

stuff like one, one character, one

1:39:39

player, if he, if you aren't good at

1:39:41

shooting stuff or the aspect or

1:39:43

that, or that aspect of the game, you

1:39:46

can pick up support stuff. So you can

1:39:48

like, somebody can pick up like the rocket

1:39:50

launcher and you can grab up the rockets

1:39:52

and then feed the rockets into the rocket

1:39:54

launcher to keep him firing continuously, or

1:39:56

you can run around with and

1:39:58

support like a flamethrower. whatever it is

1:40:01

and still be supportive and still contribute to

1:40:04

the squad in other ways. So

1:40:07

you can take on all these

1:40:09

different types of roles within the squad and there's

1:40:11

a space for that within the game and

1:40:14

that's still there I find even

1:40:16

from my early impressions and that's

1:40:18

quite satisfying. I love the the

1:40:21

the the combos to call in.

1:40:24

Yeah yeah yeah yeah that felt

1:40:26

that was awesome. That's sort of

1:40:28

all fighting game sort of gaming

1:40:30

arcade stable. Yeah that was

1:40:32

amazing. Yeah it looks fun. It feels fun.

1:40:34

I thought that was great. What about you

1:40:37

Johnny? Is there anything that you have to

1:40:39

add? Especially as you mentioned to memorize them.

1:40:42

Oh right and you start getting good enough that you don't

1:40:44

need to like look at the screen. Yeah that's cool. And

1:40:46

you can just punch them up. What about you Johnny? I

1:40:50

think it plays really well when you're in

1:40:53

a group and you can communicate. My

1:40:56

experience outside of that has been

1:40:58

really poor but

1:41:01

that's also because I'm still learning the game right.

1:41:03

That's also totally fair. Yeah but

1:41:05

I yeah I would just say I know

1:41:07

I know it might be hard to implement

1:41:10

bots but I think it you know quite

1:41:13

frankly it needs it. I think that would be a

1:41:15

really good way to learn the game without having to

1:41:19

have a squad like hand

1:41:22

hold you and you know babysit you and

1:41:24

teach you the basics if I could just

1:41:27

learn them by having

1:41:29

these bots just covering

1:41:31

for me that you know just some basic

1:41:34

player would really

1:41:36

help because when you go

1:41:38

in solo and you try to

1:41:40

yeah it becomes completely overwhelming unless

1:41:42

you're really good at you know just

1:41:46

using the strategies like point like

1:41:49

super precise and stuff like that. So

1:41:52

I yeah I just feel that's a

1:41:54

bit lacking and that's

1:41:56

a shame but when it works and

1:41:58

you have a squad It's almost

1:42:00

magical. I love the tactical, you know,

1:42:03

you're like, okay, we're going here. Even

1:42:05

the positioning is tactical because of the

1:42:07

friendly fire. You know, if you're in

1:42:09

front, you're going to prone or, you

1:42:11

know, you will instinctively

1:42:14

have to position in

1:42:16

a specific way and all of that stuff.

1:42:18

I find really cool. So there's a lot

1:42:21

there. I just think you need

1:42:23

the right conditions for it to shine in my

1:42:25

opinion. In that way, then crashing

1:42:27

to the desk. Right.

1:42:30

Abzi, would you say that reminds you then

1:42:32

of GTO? Cause for the longest time GTO

1:42:34

needed the right exact situation

1:42:36

to succeed. You remember like,

1:42:39

get the fuck out the shooter. That

1:42:43

is exactly how I feel about the game. Like I,

1:42:45

um, you know, bots would be

1:42:48

great, uh, for that type of

1:42:50

a game, but I feel like you really

1:42:52

do need a squad. Um, I did it.

1:42:54

I thought it was just a looter shooter

1:42:56

by the way. I had no idea what

1:42:58

Helldivers was, um, until I watched a lot

1:43:00

of streamers play it, but it requires so

1:43:02

much strategy and, you know, everyone has these

1:43:04

load outs and then, and there's a lot

1:43:07

of depth to it. Um, I feel like,

1:43:09

uh, it's like an unsolvable

1:43:11

issue where, where if you don't have like

1:43:13

a dedicated squad that want to play the

1:43:15

game at the right time, they all want

1:43:17

it. Right. Um, right. I get you're fucked.

1:43:19

Uh, cause playing with the randoms I heard

1:43:22

is not that great. Um, obviously it's never

1:43:24

that great with this type of game, in my opinion.

1:43:27

Um, so the only way I would play

1:43:29

it is without, with a full spot for sure. Because

1:43:32

it's either, it's either it's going to be too

1:43:34

simple or too, you know, too

1:43:37

tactical or something where, you know, I don't know,

1:43:39

I don't know how they balance that. Yeah. I

1:43:41

was like two or three players can still be

1:43:43

very fun, but I mean, basically solo

1:43:45

is going to be very underwhelming. Um,

1:43:48

but two or three players are going to still be a lot of fun. We're

1:43:51

definitely see these games. It's, it's interesting. You guys talk about

1:43:53

this because if you take what we just said and then

1:43:55

you merge it with service games as a whole and you

1:43:58

merge it with all that this game has like. six

1:44:00

things going against it, which is weird.

1:44:02

You know, it's just like, there's, and I don't

1:44:04

mean going against it and it's failed, it's done

1:44:06

well. I'm saying going against it, like, oh, you

1:44:08

probably need a good team. Solo isn't that great.

1:44:10

There are no bots. It is a service game.

1:44:13

It is not a looter shooter in the same way

1:44:15

that you, so there's all these things that like are

1:44:18

different about, which is good, by the way, those are,

1:44:22

those can be good things, I guess. But- That

1:44:24

does remind me, my main point of criticism about

1:44:26

the game is I'm not a huge fan of

1:44:28

its new progression system. That's

1:44:31

where I was going with my comment, actually. Was

1:44:34

the progression system and how it

1:44:36

works, and I think- It's really obfuscated. It is,

1:44:38

thank you. That's what Game Dev was complaining about.

1:44:40

You couldn't see some of the stuff or the

1:44:43

cost of, and he was like, dude, I don't

1:44:45

even know how to plan. It's not immediately transparent,

1:44:47

yeah. At a glance, it's

1:44:50

kind of difficult to kind of understand, oh, it

1:44:52

kind of works a little bit like a season

1:44:54

pass where you have to progress up through these

1:44:56

tiers a little bit,

1:44:58

and it's just weird. Like

1:45:01

in the old game, you would basically

1:45:03

just collect samples and stuff to use

1:45:05

as a currency, and then you would level up and

1:45:08

gain access to weapons and upgrades that you could then

1:45:10

buy. You can still

1:45:12

kind of do that. It still kind of

1:45:14

works that way. It's just the infrastructure they

1:45:16

set up for it is

1:45:19

really, really, like, it's

1:45:23

really, really obfuscated. It's not obvious at all.

1:45:25

You really have to kind of dive

1:45:27

deep into it and to try and figure out how

1:45:30

it sort of ties together. Yeah, how it wants to

1:45:32

do it. What were you going to say, Abzi? I

1:45:35

think one of the things I found that is kind of

1:45:37

a solution to the four-man problem, especially if

1:45:39

you're doing difficult content, because I

1:45:42

know it has difficulties, is

1:45:45

dedicated Discord servers and maybe like different

1:45:48

tiers of people who want

1:45:50

to play different difficult content, so you can find

1:45:52

a bunch of people on that same wavelength, maybe.

1:45:55

Something I've seen in other games that's worked, I've

1:45:57

tried that for a time. A

1:46:00

couple times it is just interesting that

1:46:03

Discord which is another third-party thing which

1:46:06

then if that goes down you're screwed

1:46:08

But it's like we're adding another tool

1:46:10

to these games We're adding something else

1:46:13

in game like the ranking system or something

1:46:16

where it matches you with people of your

1:46:18

same How would you

1:46:20

would need you would need what you're saying? Which

1:46:22

is almost personal? Talking with the other person

1:46:24

to verify they are playing at your wavelength because they might

1:46:27

be a rank and it might be a support But then

1:46:29

you play with them and they shoot you right before the

1:46:31

extraction like Johnny said and you're like, oh he's a grief

1:46:33

or you know They're

1:46:35

difficult and I will say here's my big Problem

1:46:37

with the game that I have noticed and I'm

1:46:40

not saying this is a big problem with the

1:46:42

game that is real I'm saying what I've noticed

1:46:44

so far It

1:46:47

already looks like for me it

1:46:51

It has a repetitive loop

1:46:54

that is noticeable even in the first

1:46:56

like 15 minutes of the game and

1:47:00

If you like it, you'll like it and if you don't

1:47:02

it's gonna be a bounce pretty quick And this is what

1:47:05

one of the complaints towards Suicide Squad is that

1:47:07

some people like the cutscenes the story But then

1:47:09

they were fighting the same guys and that's definitely

1:47:11

it's absolutely true. It is repetitive and it does

1:47:13

get boring What I

1:47:15

noticed with this was when you add the obfuscation on

1:47:17

top, then you add the fact that you

1:47:19

know I don't really trust other people

1:47:21

the people that haven't talked to you know I don't

1:47:24

because these are longer co-op missions as well I don't know

1:47:26

if you guys have tracked them, but I feel that they

1:47:28

are right on the raggedy edge of long You

1:47:31

know you can have a for you know a 40-minute Thing

1:47:34

if you have one screw-up or

1:47:36

one dickhead That's

1:47:39

a long time run from like five minutes to

1:47:41

40 minutes depending on what your objectives are stuff

1:47:45

What I like is that they don't Require

1:47:49

you don't have to play this game like

1:47:52

it's one of many You know that's

1:47:54

the thing is I've mentioned GTO and but

1:47:56

there's all these other games of this kind So it's

1:47:58

like if all this stuff appeals to you then now

1:48:00

you've got your game. Now you're set,

1:48:02

now you're good to go. And then

1:48:04

if not, you can switch it out and do something

1:48:07

else. But I like what

1:48:09

I've seen graphically, I like what I've seen with all

1:48:11

the ways they do the upgrades other

1:48:13

than the weird not showing

1:48:15

you the prices and things like that. I thought that

1:48:17

that was very odd and something that I couldn't really

1:48:19

track quite easily. I couldn't really figure out why they

1:48:22

were doing it. Overall,

1:48:24

it seems to be successful for them and

1:48:26

it's doing well and I'm sure they're gonna get these

1:48:28

stupid, the patches

1:48:30

stuff. By the way, I don't agree. We talked

1:48:32

about this prior to the podcast. I'm not a

1:48:34

big fan of, yes, I know games

1:48:37

online always have issues. I'm not a fan of

1:48:39

saying they always have issues so therefore, I think.

1:48:41

Yeah, no, no, you still have a right to

1:48:43

complain about it and

1:48:46

be angry about it or whatever. I

1:48:48

just think they seem to work out of the box. Yeah,

1:48:50

and I just feel that this one in particular, they knew

1:48:52

a lot of people wanted it. They had a huge

1:48:55

outcry, or not a huge outcry, but a

1:48:57

huge PR campaign. They were doing really well

1:48:59

on all of their indicators. I

1:49:01

just say spend the money upfront, man, and

1:49:03

suck it up. It sucks, but it's like

1:49:05

suck it up, making sure that people can at least get into the

1:49:08

game, which luckily here,

1:49:11

luckily, I think most of our problems are not getting

1:49:13

into the game. We get the disconnect,

1:49:15

but I've seen a lot of people get the

1:49:17

disconnect after playing. Also, I firmly

1:49:19

am starting to believe that I've

1:49:22

seen a pattern here and that's

1:49:24

three-fourths through the game when

1:49:26

you've got about three-fourths through the way, you are much more

1:49:28

likely to have a crash instead

1:49:30

of at the starting in the first

1:49:32

three-fourths. And I'm wondering if it's

1:49:34

a memory leak-style situation or if it's like where

1:49:36

all the things have been killed, things are being

1:49:38

tracked, and there's this weird little thing that just

1:49:40

has a higher chance. Because I'm hearing a ton

1:49:42

of stories that it's like right

1:49:44

when we were getting ready for extraction. And

1:49:46

I heard that, I was talking to people

1:49:49

this morning, they played tons of games now,

1:49:51

and almost all of their after the first

1:49:53

crash crashes involved into

1:49:55

that level situations. None of them were

1:49:57

in the first half of that situation.

1:50:00

Of that mission. It was always in that later half

1:50:02

mission almost like something's happening right

1:50:04

there And it's like, you know, this

1:50:06

is the crash. We've seen it before right memory leaks

1:50:08

and stuff We know that can happen

1:50:10

in games Looking at twitter

1:50:12

real quick and some of the questions we'll get through

1:50:15

them real quick christopher ruas says How

1:50:17

do you feel about the rumors of playstation making another

1:50:19

handheld? But

1:50:23

there are rumors about that there are there's

1:50:25

rumors about it even after the portal There's

1:50:27

now rumors of a true handheld coming out

1:50:30

and I thought my Distaste is my rumor

1:50:32

or that's my the playstation portal owners are

1:50:34

going to be so mad I know that's

1:50:36

my thought is true. Just taste like I

1:50:38

do not understand you Yeah,

1:50:42

yeah I mean I I

1:50:45

I just do not understand where the portal

1:50:47

sits if that even happens Yeah,

1:50:50

yeah other than a Maybe

1:50:52

99 dollars beyond shitty

1:50:55

if you just spent, you know 200 bucks Or

1:50:59

whatever on the portal you kind of deserve it though

1:51:02

well Okay.

1:51:04

Yeah, you know Steven

1:51:08

McGlynn says just wanted to say thanks for the content My

1:51:11

father passed away this week and listen to you guys let

1:51:13

me escape from the shitty reality that life can be seriously

1:51:15

Thank you. Thank you very much. Yeah, sorry to hear that

1:51:18

Tipsy tater tot which are three had vast

1:51:20

open worlds to explore but narratively pushes you

1:51:22

to ignore everything because your daughter is in

1:51:24

a life or death situation There are some

1:51:26

games that sink their open world with a

1:51:28

narrative that doesn't ramrod you through the main

1:51:30

quest I

1:51:34

think uh, I think red dead did a pretty good

1:51:36

job I mean you could still

1:51:38

run around and do stuff and you knew things were

1:51:40

happening to certain characters I think red dead did a

1:51:42

fairly good job making it feel like I mean What

1:51:45

games what games where the main dialogue

1:51:48

and the main story Make

1:51:50

you feel like the time makes sense like

1:51:52

it syncs up correctly versus hey my child's

1:51:54

dying and you run off And

1:51:56

come back and the child's still there like what open

1:51:59

world games have seen I think it's rare, but

1:52:01

I think Red Dead is probably one of

1:52:03

the best. Which one? Which are

1:52:05

three? Well, do you? Because

1:52:07

that's his –

1:52:09

I mean, I think he's saying he does a thing for

1:52:11

– Yeah, but to me –

1:52:14

But you think it did? It kind of

1:52:16

did, where you're – I mean, yeah, you're looking

1:52:18

for Ciri, but the other – like, you're going

1:52:20

through these areas as you're

1:52:22

searching, like, through the Valon Swamps and through

1:52:24

Novigrad and

1:52:27

then to Skellige. So

1:52:31

to me, it made sense. I

1:52:33

think it really depends how you play silver,

1:52:35

because my experience was like I

1:52:38

just went off and played Gwent for

1:52:40

10 hours. And

1:52:42

didn't feel any of that. Yeah, and

1:52:44

that in-game is many days, so it's

1:52:46

a feeling of like, well,

1:52:49

I'm just parking this very important quest to

1:52:51

play cards. Yeah. What

1:52:53

about you, Abzic? I

1:52:56

think it's a very difficult problem to

1:52:58

do, especially for like these large open-world games that I have

1:53:00

that's on a side quest and stuff, because

1:53:02

nobody wants time limits. Like,

1:53:04

if there's a side quest that's urgent, you don't

1:53:07

want like only 15 hours to do it. Some

1:53:09

quests already do that in some games, unless it's

1:53:11

like a game built around the time management, like

1:53:13

Persona, you know what I mean? Persona, everything makes

1:53:15

sense, where you only have two,

1:53:18

three things a day to do activity in the

1:53:20

morning and the afternoon and the night, you know,

1:53:22

the driving out of the time limit. But

1:53:25

for the large majority of games, I feel like I

1:53:27

think people, do people, they

1:53:29

probably prefer like the

1:53:31

freedom over having to do

1:53:34

stuff in the time limit? By and

1:53:36

large, yeah. Unless like they do like a

1:53:38

lot of quality. Yeah. I think they could

1:53:40

do it with like some QOL stuff, like

1:53:42

add like certain dialogue where if

1:53:45

you took too long, they'd be like, well, what the fuck, dude? You

1:53:47

took two weeks to save my mother or something, you know what I

1:53:49

mean? That's

1:53:51

something Red Dead did. If you were out of

1:53:53

camp for too long, they would come and find

1:53:56

you. So here's my thought

1:53:58

process, and I truly believe this. I would

1:54:00

love I would kill or an

1:54:02

open world RPG to treat some

1:54:05

quests like Dead Rising And so

1:54:07

you had to know what quick travel what

1:54:09

how much time quick travel took and maybe

1:54:11

you're like quick travel follows the road But

1:54:13

think about it this way quick travel follows the road and

1:54:16

that's the time at 2.5 hours It

1:54:18

says estimate 2.5 But you know if you treat it

1:54:20

like a game and you fucking jump that horse up

1:54:22

the mountain Yeah, and you come down you got 30

1:54:24

minutes, you know what though? Yeah,

1:54:27

hang on I'm just saying imagine a

1:54:29

game where some of its open but

1:54:31

but the tracking and requirement to know

1:54:33

how long things took is There

1:54:35

and those missions are Like

1:54:38

they're in there and they're a huge reward

1:54:40

So it's like dude you got to here's

1:54:43

a note you need to get it to

1:54:45

this Kingdom in this amount of time and

1:54:47

if you don't accept that quest It's like maybe

1:54:50

it says one and done like maybe the quest has

1:54:52

a star and it's like this is a one and

1:54:54

done question If you don't take it it's happening and

1:54:56

the world's moving forward and this thing will happen or

1:54:58

you take it It's not good doing something like that

1:55:01

where it's like AI life and shit happens like Progresses

1:55:04

while you're not kind of participating

1:55:06

like Stock

1:55:09

where the original one no, no not dragons. Oh I

1:55:14

don't know about stalker, but yeah, yeah The

1:55:17

dragon stuck my kind of did because they

1:55:20

had a similar thing to to

1:55:22

dark souls Where To

1:55:26

the dark souls type games where NPCs could die So

1:55:29

you could there were some time quests where if you

1:55:31

didn't Complete them in

1:55:33

time. I think from what I remember and

1:55:35

a given NPC might die Well, what

1:55:37

I'm saying is I know we've had

1:55:40

games as sometimes do it I'm saying I would

1:55:42

love to see a developer take this on as

1:55:44

the new dark souls of time Like this is

1:55:46

the way we're gonna our game Kingdom come as

1:55:48

Abzi said with Kingdom come that was there were

1:55:50

parts of Kingdom Come that were like that. Yes,

1:55:52

I would love to see a dragon's

1:55:55

dog Ma'a or a witcher, you know,

1:55:57

that's a big deal. They tell you they're like you need to

1:55:59

know And maybe you sim out how much

1:56:01

you feed the horse and so therefore now you got to

1:56:03

make sure your horse is fed Because

1:56:06

it runs faster. And

1:56:08

so now there's a reason to do those things

1:56:10

versus oh clean your gun Because it does more

1:56:12

damage if you clean it but here it's like

1:56:14

you feed your horse occasionally because you don't want

1:56:16

your horse to starve But in the game there's

1:56:18

a quest and you know, you need to take

1:56:20

this and deliver it in a certain amount of

1:56:22

time So it's like make sure that horse has

1:56:25

got the food make sure you don't have inventory

1:56:27

on the horse So the horse is lighter. I

1:56:29

think that would be Fucking

1:56:31

really fun. I think that would be a

1:56:33

huge different take on the rpg. Yeah That's

1:56:36

one of the things that makes a game like

1:56:38

80 days so much fun Where

1:56:41

80 get 80 days is all about like planning

1:56:43

out how you get? Fog

1:56:47

to the around Around the world in 80

1:56:49

days as as passport to when you have

1:56:51

to allocate time properly to to getting from

1:56:53

a to b and And planning

1:56:55

that out. Yeah, I think it'd be awesome. It's a

1:56:57

really fun game. Um, well The

1:57:00

first thing I thought when that question popped

1:57:02

up was persona five because even though

1:57:04

yes It is limiting to have the

1:57:06

day cycle and at times it was

1:57:08

like, okay, I want to do more Uh,

1:57:11

it actually made you value what you

1:57:13

chose to do in a certain way

1:57:15

even though the deadlines were very You

1:57:18

know, uh generous, right? It still

1:57:20

felt like I want

1:57:23

to make use of my day, you

1:57:25

know, like I want to I don't know boost

1:57:27

my stats or do something Important

1:57:29

and I almost would like to see

1:57:32

that experimented with in

1:57:34

like an open world game where there

1:57:36

is some type of tracking like Listen,

1:57:38

you got 15 days to get to whatever

1:57:41

or maybe there is something where you

1:57:44

know a day passes and if you don't

1:57:46

do something productive there is maybe a Uh,

1:57:49

you know a side effect. Maybe you get fat

1:57:51

if you don't exercise. I don't know, you know

1:57:54

There's all sorts of things people could build

1:57:56

into that but I like the structure it

1:57:59

gives cadence of the days

1:58:02

Yeah, I think that it would be amazing to

1:58:04

see an open world company sort of try to

1:58:06

handle this Um, I'm gonna do some super chats

1:58:08

sbz $5 super chat Capcom super elections is live

1:58:10

now You can vote which titles you want them

1:58:12

to remake or continue What

1:58:15

the fuck? Yeah Capcom

1:58:17

super super Com

1:58:20

super Code

1:58:23

Veronica code Veronica code Veronica Why

1:58:27

why why my gaming I

1:58:29

guess two dollars I love you all and I'm proud

1:58:31

of all even takedown Take

1:58:34

down I've been on in a while and you still get shit thrown

1:58:36

at him Take

1:58:38

down. Yeah, dude. I'm telling you

1:58:40

this would be awesome for me I just think

1:58:42

it would be a great way to handle an

1:58:44

RPG and it would feel Differently if they start

1:58:47

if they made it apart that was so big

1:58:49

that it was in their PR It was in

1:58:51

there, you know, like we're seeing with Dragons Dogma

1:58:53

and black desert The

1:58:55

sales pitch is that listen We're

1:58:57

making it so that some things not everything

1:58:59

because if somebody says get me, you know

1:59:01

I'm gonna cast a spell I need 10

1:59:03

or that doesn't need to be restricted

1:59:06

But the idea that some things would be and

1:59:08

the attention to detail because here's what I love

1:59:10

fast travel is great But I always joke about

1:59:12

I don't like it because it removes me from

1:59:14

the world But I love the idea that

1:59:17

a lot of quests could be done in that way

1:59:19

And then a lot of quests would be done in

1:59:21

a different way And I just think that would be

1:59:23

very cool to do it would be a phenomenal way

1:59:25

to change things up It

1:59:28

could also suck completely I mean compelling

1:59:30

about the idea that you may

1:59:32

not be able to do everything in a certain

1:59:34

way In a way

1:59:36

if you can do everything It

1:59:39

makes it all like less Pressing,

1:59:42

you know, I don't know. It's like when people

1:59:44

say, you know, because we're

1:59:46

gonna die someday It makes like, you

1:59:48

know life more meaningful and

1:59:50

if we weren't gonna die We just wouldn't

1:59:52

do anything because we would have no impetus

1:59:54

to do anything Yeah, there's a

1:59:57

time. I mean time matters in some games and I

1:59:59

get why they Try to go away from it, but

2:00:01

um In revenge of shinobi if

2:00:04

you didn't kill the last boss in time the girl dies and

2:00:06

you get the bad ending You just spoiled a 23 year old

2:00:08

game. I'm just joking Yeah, I mean

2:00:10

we've seen it like like all these guys have stated

2:00:12

There's been games that have done it but no game

2:00:14

that has treated it to matter and I that's what

2:00:17

I you know That I would love

2:00:19

to see a company just do it. We've got games of

2:00:21

all other types, right? I mean, it seems

2:00:23

like right now games are flexible enough that we

2:00:25

see people doing so many different things that I

2:00:27

feel like this could You know could

2:00:30

end up solving some of the issues I have with some

2:00:32

rpgs not all of them, but some Uh,

2:00:35

let's see moving on to the next question. These are

2:00:37

from discord If you get

2:00:39

a chance to join the discord awesome place,

2:00:41

we do games. We do streaming of stuff

2:00:43

together We have pretty awesome chats and very

2:00:45

few fights, which is uh, pretty

2:00:48

Surprising when you think about it, uh, jesus

2:00:50

crust. Oh, you can become a youtube member

2:00:52

and also get access jesus crust Disney

2:00:54

billion dollar investment into epic your thoughts

2:00:57

on it and disney investing more into

2:00:59

gaming in general So I don't

2:01:01

know if you guys saw this abby and

2:01:03

I talked about this right before our podcast

2:01:05

ended disney And epic and

2:01:07

the investment there and what we were laughing

2:01:09

about and then what I found out later

2:01:12

when I looked at this They didn't mention

2:01:14

metaverse, but that's what they're doing It

2:01:16

is a metaverse But they're so afraid of the

2:01:18

terms and I think we've talked and I brought

2:01:20

it up in a recent video that a lot

2:01:22

of different Terms are going to start being dropped

2:01:24

service games are being dropped suicide squad was very

2:01:27

Tentative to call it. We know it's a service game, but

2:01:29

they were tense. They were trying to call it anything but

2:01:31

that yeah And metaverse is the same thing,

2:01:33

but that's what they're doing. So Yeah,

2:01:37

yeah rebranding the terms the terms they're going

2:01:39

to go away from We'll

2:01:41

know what they are, right? We're

2:01:43

not idiots. It's like we know what they

2:01:45

are, but it's we know it's like so

2:01:47

you can call it a surprise whatever Yeah,

2:01:49

you could surprise a surprise rectangle. Hey, bud

2:01:51

Surprise rectangle you're like totally different thing totally.

2:01:53

It'll take a little while, but we'll pick

2:01:55

it up Um, I don't

2:01:57

think any of you guys are fortnite fans, right? And then You

2:02:00

guys are Disney fans. So what

2:02:02

I mean is huge like none of us

2:02:04

track this too closely, right? Isn't your epic

2:02:06

or yeah, Fortnite's had so

2:02:08

many Interactivities and all these things they've got

2:02:11

like absies talked about they had like I

2:02:13

don't know Drake or somebody was in there doing You

2:02:15

know doing concerts and shit. I

2:02:18

am maybe that's new because the what you could

2:02:20

call it Disney skeptic I guess in terms of

2:02:22

their I guess continued

2:02:24

quest to sort of consolidate all of

2:02:27

media in

2:02:31

that sense like Owning like

2:02:33

buying Fox buying Lucasfilm buying pretty

2:02:36

much every nearly every studio under the Sun it

2:02:38

feels like And incorporating like

2:02:40

nearly every aspect of media under their

2:02:42

umbrella That's not

2:02:44

something I'm a huge fan of So

2:02:48

I'm not a huge fan of the deal in that in those terms

2:02:52

Gathrie asks what are Microsoft's playing into the future? I personally

2:02:54

think they could care less about console wars and looking

2:02:56

at companies like NetEase and Tencent

2:02:59

as future competitors Also think that puts

2:03:01

them in a possible position to rival

2:03:03

Steam storefront thoughts. Well, we discussed

2:03:05

all that. I don't think they are in any place

2:03:08

to rival Steam storefront Their

2:03:13

storefront is absolutely chaos

2:03:16

and Terrifyingly bad. I don't

2:03:19

see anything about Microsoft being able to compete with Steam

2:03:21

storefront. I don't even think Microsoft Oh Johnny had to

2:03:23

go for a second. I don't think I don't think

2:03:26

Steam and Microsoft are even competitors

2:03:28

on the storefront I think Microsoft's not better

2:03:30

with anybody on a storefront I could make a storefront on

2:03:32

a $5 Squarespace page better than Microsoft

2:03:35

Store. Okay, maybe not but you know Yeah,

2:03:39

I don't see any overlap there I don't know if you

2:03:41

guys do but it seems to me that they're there That's

2:03:44

one of the big Microsoft

2:03:47

really has an invested interest in

2:03:49

competing directly against valve and that

2:03:52

Yeah, I don't I don't think so either I mean they want

2:03:55

it and if they do it'll be

2:03:57

something bigger grander like they Want you

2:03:59

know, right? Being lawn chairs from them or

2:04:01

something. I don't know. Yeah, their store

2:04:03

is absolute trash. It's really really terrible

2:04:06

No matter what? Um, what are the games for

2:04:08

this year now? Let's not talk about

2:04:10

the Dragons Dogma or the big ones. What's a small game

2:04:12

you guys are interested in? Is

2:04:15

there a small? title or

2:04:18

What'd you say? Pacific Drive. Oh,

2:04:20

yeah Pacific Drive. Yeah. Gotcha. First thing I

2:04:22

thought of that's the next thing I'm interested

2:04:24

in demo. Did you do the demo or

2:04:27

are you just saying fuck it? Yeah, I'm by yeah I'm

2:04:30

getting it dude Pacific Drive looks to be a

2:04:32

little bit of a cult like hit already like

2:04:34

the number of people everything That

2:04:36

tickles my fancy, you know, yeah, you know me.

2:04:38

Yeah Yeah, it's got

2:04:41

the inventory management you love so much that I love

2:04:43

for as a person I hate you deep down inside

2:04:45

as a human because you like it so much Well,

2:04:49

you're gonna like it then cuz there's a lot but I

2:04:51

mean it is funny cuz it's just like the

2:04:53

moment I look at something. I'm like no you're like

2:04:55

yes This is exactly we'd never have to worry about

2:04:57

dating the same girl as long as

2:05:00

that girl was an inventory But yeah, man, it's

2:05:03

it's cool that you say that because that game I think

2:05:05

a lot of people didn't do the demo

2:05:08

and we're already looking at Pacific

2:05:10

Drive like a lot of people I talked to said

2:05:12

they watched a preview and we're just like yeah, this

2:05:14

is already It's for me. It's like

2:05:16

it hits it hits what I want for

2:05:18

that game. That's a good The

2:05:21

American Sim community really

2:05:24

hyped about it, too. Oh, are they? Yeah,

2:05:27

I would not doubt it because dude it's good

2:05:30

It's got everything and I if

2:05:32

it had been a horse or whatever it would have

2:05:34

had a different the idea that it's a car interaction

2:05:36

Yeah, and yeah and the ability like I said that

2:05:38

first time I noticed absie when you look through the

2:05:40

window and you can see What you need to upgrade

2:05:42

on the car what's damaged without getting in the car?

2:05:45

I was like no It's

2:05:47

so smart to have all the readouts, you know

2:05:49

so in this curve just enough like my favorite

2:05:51

part of Days gone and again, basically

2:05:53

it's like that, you know taking care of the

2:05:55

bike was like my favorite part of it Oh,

2:05:57

yeah, this one is like way more in-depth than

2:05:59

that Yeah, that's

2:06:02

awesome. What about you, Silver? Any smaller titles that

2:06:04

you're interested in? There's a point-and-click

2:06:06

adventure game, old-school adventure game kind of

2:06:08

in the style of like full throttle

2:06:10

and stuff as an act of a

2:06:13

Christie mystery crime called

2:06:15

Locomotive coming out

2:06:17

at the end of this month.

2:06:19

Or something to come out at the end of

2:06:21

this month. That's looking interesting. And it's

2:06:24

called Locomotive? Yeah. Like

2:06:27

two words, Locomotive. Oh, I see it. I

2:06:29

see it, yeah. Also, the

2:06:31

two other ones I'm like super hyped

2:06:33

for, but I don't know if they're

2:06:35

coming out this year, is the No

2:06:37

Time No King No… The

2:06:40

Ori Death's new game. That

2:06:42

one and Pony Island 2 are

2:06:45

two that I'm really, really excited for, but I

2:06:47

don't think they're coming out this year. The

2:06:50

first one got delayed. No time for the wicked. The

2:06:52

first time got delayed yesterday by a small amount

2:06:54

of time. I should. Small amount of

2:06:56

time, yeah. So you're probably in good

2:06:58

shape. Just a small amount of time. What

2:07:01

about you, Johnny? I don't know if you heard the

2:07:03

question, but it was like is there an indie or

2:07:05

small game you're interested in? So no Dragons and Oghmas,

2:07:07

nothing big like that. Any small

2:07:09

ones? Well, it's

2:07:11

not indie, but that stellar Blade

2:07:14

game looked interesting. At least something

2:07:17

I want to check out,

2:07:19

know more about. Yeah,

2:07:22

that's pretty big still though, isn't it? Do

2:07:24

you just not check out the smaller ones until they

2:07:26

pop up? Do you do a lot of steam, smaller

2:07:28

games, steam indie games? I

2:07:31

do, but to be honest with you, I

2:07:33

haven't checked the release

2:07:35

schedule for this year that

2:07:37

carefully to kind of check

2:07:39

into some of the smaller ones that are coming out.

2:07:42

What's up, lose the 10. Embravill,

2:07:44

he mentioned up. Manor Lord. There is one

2:07:46

actually. Manor Lords, yeah. Do you guys remember

2:07:49

the one called Ultros? Oh,

2:07:51

dude, yeah, for sure. Yeah. Space,

2:07:53

Space Womb, the 2D fighter. That looked very

2:07:55

interesting to me and that's coming out in

2:07:57

February. And they have a demo out for

2:07:59

you. for it too. Yeah. Oh,

2:08:01

nice. Yeah. Dylan

2:08:04

says he got or

2:08:07

he's almost finished up in Yakuza. I think everybody

2:08:09

likes Yakuza this time. Dev guy says light your

2:08:12

frontier as well. Yeah, that one's the plant. I

2:08:14

was joking about it a couple of, a couple

2:08:16

of podcasts ago. It's mex with gardens. Like

2:08:19

your, your radius and garden in a mech

2:08:21

or whatever the demo's out. I did survive

2:08:23

the fall as a demo that or a

2:08:25

preview for their demo in that game. Aside

2:08:28

from looking a little rough is

2:08:30

really, really, really enjoyable.

2:08:32

A ton of improvements to that kind of

2:08:34

game. Very much state of decay in an

2:08:36

isometric style game turned out really well. Yeah.

2:08:39

I mean, I think there's a lot coming this year that

2:08:42

we're probably, you know, like that'll end

2:08:44

up being super popular. They're just smaller games that

2:08:46

just aren't, we're not going to hear about until

2:08:48

like a month prior. I mean, the steam fest

2:08:50

was crazy. The steam fest had so

2:08:52

many games. I think I've downloaded like 35 demos

2:08:54

and I've done four. There's just a lot

2:08:57

of titles available right now. Just a shit ton.

2:08:59

What else do we got? We've

2:09:02

covered most of them. There, uh, what

2:09:04

the fuck? What the fuck?

2:09:06

Oh, I had one. Sorry.

2:09:08

I'll, I'll, I'll think about it while you guys

2:09:10

talk about something. I had something

2:09:14

got, we could do 30 minutes of

2:09:17

uncomfortable silence. Well, uh, there was something

2:09:19

that popped up on my side. You

2:09:21

guys know I like subnautica a lot.

2:09:23

Yeah. I saw this. Yeah. They

2:09:25

talked about subnautica too, right? Yeah.

2:09:27

Working on, on this game and

2:09:30

what they said kind of had

2:09:32

a bit of a controversy because they

2:09:34

mentioned the word lives, you know, I

2:09:36

think live service or something, uh,

2:09:39

which they then explained all they

2:09:42

mean by that is they will

2:09:44

release subsequent updates on

2:09:46

a regular basis. That's

2:09:48

kind of a side point I wanted

2:09:50

to discuss with you guys. Is that,

2:09:53

are we there now where like live

2:09:55

service has lost all meaning because every

2:09:57

most games have continuous

2:09:59

updates. It's it and you know

2:10:01

stuff coming out content. Yeah, yeah, that's

2:10:04

that fucking job. Yeah

2:10:06

so much man Yeah, they're

2:10:08

on the report. Yeah, even on

2:10:10

the report. I think yeah, it's absolutely like

2:10:12

live service and They're

2:10:14

one of the few that aren't charging for it They're

2:10:17

very few most are charging for it and the

2:10:19

idea that they felt they had to use that

2:10:21

or Shows

2:10:24

that it's just a bad term to use in

2:10:26

less. I really mean it's a bad term Because

2:10:28

they went on to explain that it's

2:10:31

it's basically a single-player game that

2:10:33

people won't complain well hold

2:10:36

on that you can play offline and There

2:10:39

are no battle passes or like, you know season

2:10:41

pass or anything But there

2:10:43

will be a co-op mode if you want to

2:10:45

play it like that As

2:10:48

well, which is like you say, I don't think

2:10:50

people have wanted. Yeah Yeah,

2:10:53

couldn't they be it's weird people were like,

2:10:55

oh it's multiplayer now But before people were

2:10:57

like, but I guess people want co-op modes

2:10:59

and not like full-on multiplayer, right? Nobody wants

2:11:01

32 people in that game, right? Yeah. Yeah,

2:11:03

can you imagine that? I

2:11:06

think they could have I think if I was

2:11:08

them I would have said something like a continually

2:11:10

evolving world with no microtransactions And just been done

2:11:13

Just said it like that. Yeah, like that it seems to

2:11:15

me that you could have easily just said it like

2:11:17

that and you know completely gone away

2:11:19

because Live service, I mean

2:11:21

people are doing live service games are saying

2:11:23

it and the people who aren't doing it

2:11:26

Usually are using different terms. I think live

2:11:28

service now has that heady term of you

2:11:31

know, they're scooter Yeah, and that's what I

2:11:33

was even saying in the survey is They

2:11:36

said 95% there's an asterisk and says anybody who's

2:11:38

updating games But then later stated 65% are

2:11:41

switching to a live service

2:11:43

game with cost So you're

2:11:45

still getting a massive amount of

2:11:48

the industry using live service So if you want

2:11:50

to differentiate yourself like subnautica to they should have

2:11:52

used the proper or you should have made their

2:11:54

own term Whatever they want to make and that's

2:11:57

what one of the things is those terms are

2:11:59

changing. We saw it Metaverse was not mentioned in

2:12:01

the Disney epic thing because they did

2:12:03

not want to make they don't want that term anymore You

2:12:05

know, they don't want to use it. They want to change

2:12:07

it to something else Continually, I put

2:12:09

a bunch in the review or in the pre

2:12:11

or in the video about this I was like

2:12:13

I came up with a bunch of terms that

2:12:15

I think we'll see, you know Which is like

2:12:17

evolving world, you know stuff that they can

2:12:20

get out of you know Remember when it used

2:12:22

to by the way guys, do you guys remember

2:12:24

this term always connected? There's my man

2:12:28

Remember that Exactly, dude,

2:12:31

isn't it weird how that

2:12:33

has pretty much gone away

2:12:35

internet of things always connected.

2:12:37

Yeah That's

2:12:40

so crazy I remembered the

2:12:42

other thing the topic Yeah,

2:12:44

go for the topic so the

2:12:47

from software From

2:12:50

software so the from software owner his name

2:12:52

is Kado kawa He

2:12:54

bought the octopus traveler studio. Oh

2:12:56

my god. Yeah saw that. Yeah

2:12:58

Yeah, what's your strength in the

2:13:01

ability to create IP in games?

2:13:03

So Oh, baby, maybe let me

2:13:05

be the old and ring octopus

2:13:08

traveler, dude What I'm thinking is

2:13:10

they'll have better or more Character-driven

2:13:12

stuff because the octopus traveler is just

2:13:14

like a character. That's all it is

2:13:16

your stories Yeah, yeah So I think

2:13:19

maybe they'll they'll have more story that

2:13:21

people want rather than just lore right?

2:13:23

So yeah, you know What

2:13:26

they're cooking but they seem to be

2:13:28

cooking so here's what's even funnier dude If you got

2:13:30

if we all sat in a room like monkeys and

2:13:32

we typed away a thousand years on typewriters

2:13:34

would we ever come up with from software

2:13:37

by any Anybody

2:13:42

right, I don't think they've ever bought anybody in

2:13:45

their life. I could be wrong Yeah, I

2:13:47

think they're just big enough now, especially after all

2:13:49

doing well, not only this at least let me

2:13:51

I just real quick Johnny I just want to

2:13:53

point this out Them

2:13:55

buying somebody also shows continually that they're

2:13:57

independent of Sony which still people think

2:14:00

And so it's the idea of them buying somebody else makes

2:14:02

you go. Oh wait what oh They're

2:14:05

their own entity you forget I wonder even with

2:14:07

it coming on all systems their own games Or

2:14:10

if they're still gonna do bandai namco or I

2:14:12

would assume they are not or they will start

2:14:14

to in some way But it just seems to

2:14:17

me like that that they're big enough now And

2:14:19

I'm sure they're getting money that it makes sense

2:14:21

to do that sorry Johnny. I interrupted you to

2:14:23

point no not Not at

2:14:25

all. I was gonna say it is interesting

2:14:27

because they've always been so not close But

2:14:30

it's like they have their way of making games.

2:14:33

Yeah, that's how they want to make games

2:14:35

Yeah, like a rock star or something right

2:14:37

yeah, you could go back to Demon's Souls

2:14:40

and you know it's It's

2:14:43

right Dude

2:14:45

guys telling you if you said octopath

2:14:47

traveler It'll call itself

2:14:50

But if you said Elden ring traveler

2:14:52

and it was a traveler shall game

2:14:54

that was Elden ring lore and stuff and

2:14:56

Talking because that's one of the things I

2:14:58

miss in the Elden ring from games is

2:15:00

the lack of narrative I don't like of

2:15:02

spoken and and like worlds alive It

2:15:05

would be fucking it would be awesome even if it was

2:15:07

just a couple a lot of it like here say like

2:15:10

you don't Like

2:15:12

the conversation doesn't take place directly your

2:15:14

yeah, right, right, you

2:15:16

know someone recounting something. Yeah in

2:15:18

a way Dude, I

2:15:21

it's just a crazy idea man. I never that's a

2:15:23

good point I'm glad you brought that up because it

2:15:25

was that's a purchase out of the blue like out

2:15:27

of the blue No one would have been like oh,

2:15:29

this makes total sense. I do want to point out

2:15:32

some rumors came out from Midori on Twitter a

2:15:35

person who is Leaked

2:15:37

a bunch of stuff all as far

2:15:39

as I know all accurate, especially about Sega Golden

2:15:42

axe was delayed and

2:15:44

then they deleted that tweet But it

2:15:47

golden axe if you guys remember was one of the

2:15:49

mini games They showed in that package of games and

2:15:51

it was by far the roughest and

2:15:53

there was a they made a tweet But they also made

2:15:56

a tweet the virtual fighter 3 is now in development, which

2:15:58

is also what I had heard, but I had heard heard

2:16:00

that it was in pre like they've

2:16:02

now chosen to move forward. So they're,

2:16:04

they're tweet backs the same thing up,

2:16:06

which is that virtual. There. Yeah. There's

2:16:08

they, cause Sega had said, we don't

2:16:10

know how to modernize it. And that

2:16:12

seems like a freeze. We do not

2:16:14

know. And now the

2:16:17

rumors that had been popping up and now tweeted,

2:16:19

uh, yesterday or the day before was that virtual

2:16:21

fighter three is in production, which

2:16:23

is awesome to me because, uh, maybe

2:16:25

they saw tech and guys, maybe they saw tech

2:16:27

and success. And they thought to themselves, okay, we

2:16:29

can, you know, we want a piece of that.

2:16:31

Number one, they've always been competitors, but number two,

2:16:33

they're just like, we think we know how to

2:16:36

modernize it. I don't know if they need to

2:16:38

modernize it too. Kudukawa. That's kind of what I

2:16:40

wish about is a company. Great.

2:16:43

Who, who what? Kudukawa

2:16:45

is a company that owns. What

2:16:47

the fuck? Kudukawa is

2:16:49

a company that owns from software,

2:16:53

not the head of from software. Oh,

2:16:55

okay. I've never heard of this. It's like, but I

2:16:57

think from software is their own, is their only get,

2:16:59

because they own a lot of

2:17:01

different shit like comics and like, wait,

2:17:04

what is Kudukawa? I'm going to research this

2:17:06

a bit more. Why you research that? Uh,

2:17:08

go, go, go for it. Silver. We were

2:17:10

talking about modernization of virtual fighter three. Yeah.

2:17:13

I think maybe they've also just seen like

2:17:16

the huge sort of aspect

2:17:18

of nostalgia that runs through like a lot

2:17:20

of the indie games scene where

2:17:23

they don't really. Touch

2:17:25

up all that much on those old systems

2:17:27

and mechanics and think, and especially like we've

2:17:29

seen very old school

2:17:32

fighting games become

2:17:34

quite popular on, on like steam and

2:17:36

stuff, and maybe, maybe

2:17:38

they've seen, maybe we don't necessarily have

2:17:40

to top touch up all that much

2:17:42

about old virtual fighter or

2:17:45

virtual fighter too. Um, yeah, maybe

2:17:47

we just need to do it like a slight upgrade

2:17:49

on that or, or whatever, and that'll

2:17:51

take off. Um, I

2:17:54

think, uh, also, I don't know about you,

2:17:56

silver, but I personally believe that the idea

2:17:58

of modernization of stuff. That makes

2:18:00

sense for all games. I mean, virtual fighters is done.

2:18:03

And it works fine and it's completely

2:18:05

different than what we are seeing. So

2:18:07

the idea of them just basically saying,

2:18:09

okay, we're just doing virtual fighter. Three

2:18:12

makes sense as well. And I hope that's what's

2:18:14

happening. I hope they just decide that let's do

2:18:16

it. Like when, um, uh,

2:18:19

Ron Gilbert and, uh, Dave

2:18:21

Grossman, right. Um, we made

2:18:24

monkey Island remade or not

2:18:26

remade it, but made the,

2:18:28

made the monkey Island sequel return to monkey

2:18:30

Island, right. Um, that

2:18:33

wasn't so much a modernization as like

2:18:35

a refinement of old school

2:18:38

monkey Island. Um, yeah,

2:18:41

I'm excited for it, man. I think like that

2:18:43

kind of purchase also the dark souls one and

2:18:45

that it, those kind of things excite me because

2:18:47

they're not the expected players. I

2:18:49

mean, that's not it. Like, I

2:18:51

just never in a million years, what I've

2:18:54

ever thought about that. It just would have

2:18:56

complete like just would not be something I

2:18:58

expected. I think we are seeing though, some

2:19:00

of these companies looking at the roadmap and

2:19:02

maybe the issues with finances. And we see

2:19:04

the Epic Fortnight joining up. And

2:19:06

Johnny was saying earlier, it'd be awesome. If

2:19:08

he had said it'd be awesome. If, uh, if

2:19:11

Nintendo and Microsoft joined up in something, I think

2:19:14

after playing Ray rabbids versus Mario, I

2:19:16

would like to see more of that as well. I do like

2:19:18

the idea of these companies saying, you know what, man, it's

2:19:22

like, it's okay. You know, it's, you

2:19:24

know, we're going to do what we're going to do

2:19:26

and occasionally, you know, the streams

2:19:28

can mix and it'll be okay. It won't like

2:19:30

destroy everything, but we'll have to see how it

2:19:32

was going to turn out. According

2:19:35

to developers, listen, this vanishers

2:19:37

Joseph new Eden has five distinct

2:19:39

endings. I can, I

2:19:42

can confirm that it's got more than one. I'll

2:19:44

say that. It's awesome. It's awesome.

2:19:48

Um, when am I going

2:19:50

to fit it though? Like, when am I

2:19:52

going to play it? That's, that's the real

2:19:54

question. I'm still on Yakuza and then there's

2:19:56

the Pacific drive and then there's Final Fantasy

2:19:58

and then there's dragons dogma. And then there's soccer.

2:20:02

Yeah. I also remembered. There's

2:20:04

also a sequel coming this year to

2:20:07

Genesis Noir. A

2:20:09

game I'm very fond of, which was kind

2:20:11

of a fantasy. Why do I

2:20:13

know that? Video games

2:20:15

on Game Pass. Jazz music. Right.

2:20:20

Yeah. Okay. I know it. There's a sequel coming for

2:20:22

it called Nirvana Noir,

2:20:24

slated for this year. No shit.

2:20:27

I played it a little bit and I got anxiety. Genesis

2:20:30

Noir. It's very existential. Oh,

2:20:34

it is very existential. Yeah. Yeah. I forgot

2:20:36

that one is. Yeah. That one is. That

2:20:38

one sort of got the old, like when

2:20:42

you look up at the stars and you're like, man, I'm smart. Yeah. You

2:20:45

know what I mean? And you're like, I don't

2:20:47

know if I want to feel this way. That's the thing

2:20:49

about some feelings. You only want them at certain times, right?

2:20:51

It's great. It's great. Not a lot of games, you know.

2:20:53

No, not a lot of games do that. Not a lot

2:20:55

of games make you feel like you're looking into the gulf

2:20:58

of nothingness like that game. Leave it

2:21:00

to Silver to remind us of that one. Are we

2:21:02

going to do, I guess we

2:21:04

will get a Bannisters review. Yeah, you will. That

2:21:06

one's already done, finished up. Nice. Oh,

2:21:09

I'm excited. Yeah. There's, by the way, yeah,

2:21:11

people ask all the time. Am I still

2:21:13

doing reviews? Hell, yeah. But COVID and everything

2:21:15

else just made it really difficult. But

2:21:17

yeah, you'll see reviews. You need to

2:21:19

watch them, though, just to continue to get them, because, man,

2:21:22

I've done some videos of them. But I've had people be

2:21:24

like, dude, I didn't even know you still existed, man. You

2:21:26

just did a review. I haven't got, like, something for three

2:21:28

years from you. I'm like, yeah, YouTube, thank you. It's

2:21:31

just the way it is, man. It's the way it is.

2:21:33

You got to just roll with them punches. Thankfully,

2:21:35

I always get them. Yeah,

2:21:38

it's funny. I think

2:21:40

it's also just because, you know, some people weren't interested in

2:21:42

what I was doing or the games I was reviewing. They

2:21:44

don't watch a couple times, and YouTube is like no worries.

2:21:47

Then it throws them out, yeah. Yeah, because –

2:21:50

The rotation or whatever, yeah. You know how I

2:21:52

know, Silver? I looked up on accident, misspelled something

2:21:54

in YouTube, hit enter, and the moment I got

2:21:56

that, the new search, that showed

2:21:58

up in my shorts. Instantly they

2:22:00

wasted no time one missed one

2:22:02

minute type entry into YouTube resulted

2:22:05

in that filling What

2:22:07

I wanted to point out something so Sega

2:22:09

had reported Gaming profits dropped

2:22:11

sharply due to weak sales of some

2:22:13

games. This was done on

2:22:15

tech raptor and They

2:22:18

were talking about a drop and they're doing yen 463

2:22:24

million down from The

2:22:27

and this is it's sort of weird to me because

2:22:29

that doesn't seem like a huge drop But I don't

2:22:31

do English conversions well, but that still doesn't seem like

2:22:33

a huge drop But it was reported why it certainly

2:22:36

isn't huge right and it said sales of new games

2:22:38

were 5.27 million compared to 6.9 So

2:22:41

that's you know, that's about a million in

2:22:43

the same period in the same fiscal year for

2:22:46

Sega I don't think people need to worry about

2:22:48

Sega I guess is what I'm saying Sega seems

2:22:50

to have their plans in place and the rumors

2:22:52

I'm hearing about Sega because there's a big Sega

2:22:54

fan people know so sometimes somebody will contact me

2:22:56

on those Virtual fighter stuff

2:22:58

that they're doing their super game stuff

2:23:00

the stuff that they're doing with the

2:23:02

other titles. I think

2:23:04

Sega's Every company

2:23:07

will have a down year except for Microsoft And

2:23:11

I mean they did they did have a rock patch towards

2:23:13

the end with Canceling hyenas and

2:23:15

yes, yeah and the layoff and

2:23:18

whatnot You know who also

2:23:20

did Ubisoft when they canceled that one of theirs

2:23:22

the shooter or two of theirs I'm also with

2:23:24

Ubisoft you were joking prior to the podcast Y'all

2:23:27

mom or girl more or gourmet or whatever his

2:23:29

name is. What did you say? Yeah, he

2:23:32

said That scallon bones

2:23:34

was going to be a quadruple a game. Yeah

2:23:38

Okay, okay We've

2:23:40

all had the friend who says something wrong in

2:23:42

front of others and will not It

2:23:45

was an investor call where one of the investors

2:23:47

actually asked Why are we

2:23:49

pricing it at a pool at a price when

2:23:51

we're like monetizing it into a live service doesn't

2:23:53

make more sense to like Make it a free

2:23:55

to play system or model or whatever

2:23:58

and Kimo said no, it's a trip And

2:24:00

then he sort of corrected himself and

2:24:02

said quadruple A game. It's

2:24:05

a full quadruple A game. Yeah.

2:24:08

I have been the person. I know the

2:24:10

feeling, and I've seen my friends do it where you say

2:24:12

something wrong and you double down on it. You triple down,

2:24:14

and you get the people in the room going. What?

2:24:19

I wonder if internally when he was saying that, people

2:24:21

just looked at him and were like, dude, fucking 4A,

2:24:23

what are you talking about? We've already – we've been

2:24:25

through this. Ubisoft, they've done it, and Microsoft have done

2:24:27

it. They've both dropped the quadruple A. It's not going

2:24:29

to happen. It will never happen. Quadruple

2:24:31

A is a term from anybody other

2:24:34

than three or four kings on a

2:24:36

hill who look down at us as

2:24:38

places for them to step. It's never

2:24:40

going to end up being integrated into

2:24:43

our conversation unless we're saying

2:24:45

you're dumb for calling it a

2:24:47

quadruple A game. There's no such

2:24:49

thing. It's not a quadruple A game. It's a

2:24:51

more expensive game. That's it. It's

2:24:54

more expensive because I'm going to tell you guys, do you

2:24:56

guys think Red Dead 2 or GTA – do you think

2:24:58

GTA 6 is a quadruple A game? No. It's

2:25:00

a triple A game that is phenomenal and costs them

2:25:02

a bunch of money. It's not a quadruple A game. It's

2:25:04

going to be perfect though. Wow. They're

2:25:07

wanting it. It'd be perfect. Yeah, it's different, right? But I

2:25:10

just – dude, I wish they would shut up. I

2:25:12

mean, the Ubisoft calls are

2:25:15

always highly interesting because they're very informative.

2:25:17

They're very open about stuff. I don't

2:25:19

know if you guys saw, but they're like, okay,

2:25:21

so Star Wars is coming here. Then we're looking

2:25:23

at – what's

2:25:26

the next one? Star Wars and – oh,

2:25:29

shit. There's another one. But anyway, they said Star Wars

2:25:31

is coming here, our next big one. They're very informative

2:25:33

of what they want to do, where they want to

2:25:35

plan things, and if they change things, they change them.

2:25:37

But they also love their NFTs, and

2:25:39

they love their other stuff. They're just one

2:25:41

of those companies – NFTs, man. And you're

2:25:44

just like, dude, I fucking hate – I hate that

2:25:46

they can't – it would be so –

2:25:48

So right. It would – guys,

2:25:52

imagine how much easier it would be for them as

2:25:54

a company to remove just two or three of the

2:25:56

dumb shit that they say and that

2:25:58

they – Try to push

2:26:01

and instead just two or three just

2:26:03

two or three. No. Well, okay. So

2:26:05

quadruple a is one Life

2:26:08

service live service would be even

2:26:10

though their life services are pretty good You know, they

2:26:13

do have the divisions and stuff but I think the

2:26:15

other thing that they have a tendency to do is

2:26:18

They they stymie us when they say a

2:26:20

game is being developed and you don't hear much

2:26:23

about it like Beyond Good and Evil Which is

2:26:25

what I heard saw and and somebody talking about

2:26:27

yesterday, which is the back and forth of that

2:26:29

game They they they're not transparent enough and then

2:26:31

NFTs drop the NFT talk. We're done. NFTs are

2:26:34

done NFTs are as over

2:26:36

as anything has ever been there. They're done.

2:26:39

Yeah, they're done. They're done and dead and

2:26:41

buried other than Twitter bots Yeah, they're with

2:26:43

Jimmy Hoffa under like the 50, you know

2:26:45

50 yard line somewhere. They're there. They're done.

2:26:47

It's over It's over move on

2:26:50

from NFTs law man $5 superjet. Thanks for

2:26:52

the great podcast. I got to take a

2:26:54

break from infinite wealth M

2:26:58

P PD says I'm not gonna lie I was waiting

2:27:00

and hoping for a skull and bones beta review and

2:27:02

hell divers to ACG is my most trusted source Well

2:27:04

first, thanks very much for that number two I would

2:27:06

love to review all these but I really have been

2:27:09

absolutely Stymied trying to get

2:27:11

the channel up Spotify took us down twice

2:27:13

for technical reasons got it back up as

2:27:15

of All

2:27:18

right, I'm gonna check I'm gonna verify we're still

2:27:20

back day before yesterday day before yesterday And then

2:27:23

they turned they turned us off and then said

2:27:25

okay, you're good to go We fully apologize and

2:27:27

then immediately at the exact same time the next

2:27:29

day turned us off. Okay, it looks like it's

2:27:31

up right now We'll

2:27:34

test because I'll upload this podcast we'll have to see

2:27:36

but I am working hard on that Aplish says

2:27:38

why not be the studio that releases games that

2:27:41

are always a plus one A

2:27:45

plus one if we're going with Japanese. Yeah, we

2:27:47

should do Your games,

2:27:50

oh my god, okay. I have a question for you

2:27:52

guys if Sony

2:27:56

Nintendo or Microsoft stated our

2:27:58

Zelda horizon Zero

2:28:00

Dawn or Gears

2:28:02

is an S game. How

2:28:05

would you react as a consumer? Would you be

2:28:07

like, listen, you 50 year old

2:28:10

jackasses quit trying to, you know,

2:28:12

integrate yourselves into our slang, or

2:28:14

would you would S be better

2:28:16

than quadruple A? Or

2:28:18

do we need it? How would you react if you

2:28:20

heard that an S tier game was coming? That's such

2:28:22

a Japanese thing. I feel like it is. Yes. And

2:28:26

it's such a young, it's all like they say,

2:28:28

what if they said, here's a, we got a

2:28:30

red pill game coming. You'd be like, dude,

2:28:34

even we don't want to hear people say that,

2:28:36

let alone you. I was teasing you because I

2:28:39

hate the word. So we've got a anti-so we

2:28:41

gave years of anti-so again. You'd be like, what?

2:28:43

Dude, it's rad. It's like, come on, guys, move on,

2:28:45

man. You

2:28:49

know, don't don't do that to us. I

2:28:52

personally think them calling

2:28:54

it that is weird too, because

2:28:56

a lot of B tier games

2:28:59

will never call themselves a B and most

2:29:01

developers I know who work on the double

2:29:03

A space don't call themselves double A. However,

2:29:07

I don't think I've ever, I could be

2:29:09

wrong, but I don't think I've ever seen

2:29:11

focus consider themselves openly on like a discussion

2:29:13

and they randomly talk in a financial meeting,

2:29:15

go, well, as the leading double A game

2:29:17

producer, you'd be like, it's

2:29:20

lodging you, right? Let us not

2:29:23

let us, but your price and everything

2:29:25

picks the genre and, and

2:29:27

let that flesh out on its own. Don't call

2:29:30

it, you know, you call it that yourself.

2:29:32

It sounds so weird. It would

2:29:34

be like describing yourself as a small streamer.

2:29:36

Let's say if you are someone who's instead

2:29:39

of saying like a growing streamer, you're

2:29:41

calling yourself a small streamer. Oh, you

2:29:43

mean it caps you almost. It almost

2:29:45

caps you. Yeah, true. I thought about

2:29:47

that. Yeah. Yeah. Silver

2:29:50

already claimed by a different industry. I could

2:29:52

easily see like triple X rating getting used

2:29:54

because it's true. Yeah. Oh

2:29:57

God. Yeah. It's

2:29:59

the most extreme. game ever. Yeah.

2:30:02

Triple X has a different connotation now. Would

2:30:04

the price go up if you say, Larkadeson,

2:30:06

ask to your game, are we

2:30:08

talking like $100? Well,

2:30:11

is that not what just happened with Skull and

2:30:14

Bones? He stated,

2:30:16

he asked, why do we not do it

2:30:18

at a cheaper price? And he said, because

2:30:20

this is a AAAO, I mean, quadruple A

2:30:22

game. Did that not just

2:30:24

happen with that game? It's just

2:30:27

that it didn't go above the current pricing. So

2:30:29

if that's the language they're using, I would

2:30:33

not be surprised if somebody said, it's a

2:30:36

quadruple A game, so it's 80, or it's an S

2:30:38

tier game, so it's 90. And Abzina, I've always joked

2:30:40

about, we want a $100 game. I

2:30:44

would love to see it as a thought process, but I

2:30:46

don't want to see it from Ubisoft. If

2:30:52

Rockstar said, we're making a $100 game,

2:30:55

I'd be like, as a thought process, let's see

2:30:57

what you deliver. If

2:31:00

Ubisoft said, we're doing a $100 game, I

2:31:02

would be like, guys, you need to make

2:31:04

sure your $60 games are where they're supposed

2:31:06

to be. Your Skull and

2:31:08

Bones are where they're supposed to be, right? Because

2:31:11

it's another level of commitment,

2:31:13

right? It's

2:31:17

something, a $100 game is a,

2:31:19

that's a, we've talked about

2:31:21

this. It would be actually interesting for you to review it,

2:31:23

because it's almost like a

2:31:25

new parameter for you to think about like a

2:31:27

$100 game. Yeah.

2:31:30

Yeah. I'd be looking for

2:31:32

it to literally be better in almost

2:31:34

every way, or be offering some service,

2:31:36

not service, but something within it that

2:31:38

was so beyond anything else. Like

2:31:41

an order of magnitude. Yeah. And

2:31:44

when we have games like Witcher 3 for 60

2:31:46

and they're as big as they are, then you

2:31:48

have to really go. And I think you guys

2:31:50

were telling me the DLC for Witcher 3 is

2:31:52

ridiculous. Isn't the DLC for Witcher 3 like Heart

2:31:54

and Stone or all those huge games? Yeah. So,

2:31:57

and where they were 60, were the DLC for...

2:32:00

Which are three were those no price games.

2:32:02

No, no, no, no Well,

2:32:05

I like they were like 24 I think

2:32:07

30 or so Yeah,

2:32:14

like 25 30 I think got up I

2:32:17

think the first one was cheaper. The second one

2:32:19

was uh with the mark on wine. Yeah. Yeah.

2:32:21

Yeah Yeah, so so and

2:32:23

you guys feel that those were easily the size

2:32:26

of many triple-a games at 60, correct? Oh

2:32:29

Blood and yeah, I mean hearts of

2:32:31

stone. I yeah, I mean even our

2:32:33

president was shorter It was like 10

2:32:35

12 hours, but like it was a

2:32:37

very focused story. It's You

2:32:40

know my favorite story in which so that

2:32:42

could have been you know, a 12-hour triple-a

2:32:44

game or whatever Another one is like a

2:32:46

big 30-hour game 20 30-hour game, which used

2:32:48

to be the norm for rpgs. Yeah. There

2:32:50

you go There you go. Yeah, somebody was

2:32:52

also asking me. I got a dm from

2:32:54

sony in patron. Um Anything

2:32:56

to share on fable going multi-platform

2:32:58

so I I I've talked about

2:33:00

this. I think the multi-platform discussion

2:33:02

is sort of Basically

2:33:05

going to turn out to be They

2:33:07

choose what goes multi-platform. So no, I don't have

2:33:09

any I don't have any word on on that.

2:33:11

I just uh, I think

2:33:13

now people are just throwing game names out Let's

2:33:18

it just doesn't matter anymore factor this

2:33:20

discussion. Um Yeah, dudes,

2:33:22

I don't know which are three I think because

2:33:24

they had such a good platform for building dlc

2:33:27

It's a little like phantom liberty where they had

2:33:29

already a good platform. I mean it Questions

2:33:32

with cyberpunk aside They already had the engine and everything

2:33:34

is what I mean And so they're able to deliver

2:33:36

into that and build on it and flesh it out

2:33:39

and say it's part of the same world And it

2:33:41

feels like it's worth more even though it's not or

2:33:43

it feels like you're getting more Even though a lot

2:33:45

of it was in the original world because in both

2:33:47

of those dlc's you can still explore all of which

2:33:49

are three, right? It just added

2:33:51

in to witcher. Yeah. Yeah.

2:33:54

Yeah layered on the game. Yeah What

2:33:56

do you know new mechanics and stuff? Are you guys excited

2:33:58

for them going to switch into unreal? I think it's

2:34:00

gonna be pretty cool to see them going away from that engine

2:34:02

man Dude, have

2:34:04

you seen in the report the percentage

2:34:07

of games using unreal and unity over?

2:34:10

Yep, even though by Proprietary

2:34:12

even proprietary. Yeah. Yeah in that survey

2:34:14

They were also talking about like all

2:34:16

that the developers looking at proprietary which

2:34:19

is why avatar switched To

2:34:22

their engine and they dropped far cries engine

2:34:24

for the next far cry And it'll be

2:34:26

the division avatar engine because although the top

2:34:28

engines awesome snow drop engines awesome And it

2:34:30

allows for them to communicate at much higher

2:34:32

speed never saying iterations of like 45 minutes

2:34:35

versus overnight You know that kind of stuff

2:34:37

so you can just drop into your multiplayer

2:34:39

game. Yeah Yeah,

2:34:42

it's awesome It probably also connects in some

2:34:44

way to Ubisoft's old stuff that they announced

2:34:46

a couple years ago Which was

2:34:48

an overarching system for tracking all

2:34:51

their game engines and iteration for

2:34:53

remote developers as well as in-house

2:34:55

called Damn

2:34:58

I knew I was gonna forget I was giving I was spreading

2:35:00

that out trying to give myself a moment to remember what that

2:35:02

was called But they have

2:35:04

a system of that where it's easier to

2:35:06

jump in and iterate without breaking everybody else's

2:35:08

version I see what you mean and

2:35:11

is that engine? Proprietary

2:35:13

from Ubisoft like for them.

2:35:15

Yeah. Yeah, and then they

2:35:17

do their own group So every group

2:35:20

including Beyond Good and Evil has their

2:35:22

own engines and what's happened is

2:35:24

for the first time really ever Far

2:35:26

cry went away from the deny engine They looked at it

2:35:28

and they were like it just can't make what we need

2:35:30

to make in the new games And so they for the

2:35:32

first time that I know of at least the

2:35:35

choice was to have the

2:35:37

to give it to the other team And say

2:35:39

okay far cries now using this engine and we're

2:35:41

no longer the deny engine from what I understand

2:35:43

is And everybody in chat

2:35:45

and including myself and abs he just said it

2:35:48

Snowdrop engine if it wasn't proprietary would probably

2:35:51

have a lot of percentage points being used

2:35:53

right now I think a lot of developers

2:35:55

would probably use it because everything you're thinking

2:35:57

yeah, like yeah, you know why

2:35:59

aren't A ton of other people using that because

2:36:01

it looks Performance

2:36:04

is talking to jim when abzine I

2:36:06

did the digital founder thing with john

2:36:08

talking about avatar and stuff Just because

2:36:10

I had dm'd him and he

2:36:12

wasn't covered and I didn't know and i'm like You

2:36:14

know Reviews, I have you checked it

2:36:17

like this game is just phenomenal like The

2:36:19

stuff that's going on in this is like mind-blowing compared

2:36:21

to what we've seen from them and Just

2:36:24

discussing with him and with others about the

2:36:26

future of far cry and what they might

2:36:28

what a world might look like Because I

2:36:30

love five and i've been enjoying six with

2:36:33

all these patches, but you look at it and it's far

2:36:35

cry It's one they look like

2:36:38

I think abzine. I said three and four i'll I

2:36:40

could play one and go this is three and somebody

2:36:42

Be like no kirk that's actually four You know three

2:36:44

and four looked a lot of like five looked alike

2:36:46

six tried to go cuba and looked a little different

2:36:48

So are they even like we're saying it?

2:36:51

No, they're in between And

2:36:54

there's a cyberpunk one that's coming someday i'm

2:36:56

just gonna cross my fingers man I'm just

2:36:58

gonna cross my fingers. I mean that was

2:37:00

kind of Blood blood dragon,

2:37:03

baby. Yeah. Yeah You

2:37:05

know blood dragon's like blood born A

2:37:08

remake everybody wants that's just Right.

2:37:11

I mean It

2:37:13

would be amazing Uh

2:37:16

colin says snowdrop is awful to develop in makes

2:37:18

pretty games, but it's horrendous Especially in the back

2:37:21

end that's so weird because six developers including one

2:37:23

x ubisoft developer liked it So I don't I

2:37:25

don't I don't know what to say about that

2:37:27

It could also be like what they're used to

2:37:29

in a way like if you learn to Or

2:37:32

it could be one particular group and it doesn't like

2:37:35

it for one thing and one group likes it It

2:37:37

can always just be preference, of course, but you

2:37:40

do find sometimes in In

2:37:44

developing that like what you learned

2:37:46

first becomes your comfort zone Like

2:37:49

I started with c++ and I

2:37:51

think that's great But

2:37:53

a lot of people who started with java and

2:37:56

then learned c++. They hate it. You know what

2:37:58

I mean? Yeah Yeah Um

2:38:01

somebody was saying the decimae engine and death

2:38:03

stranding too looked crazy Yeah, decimal

2:38:05

is also the same one isn't that same

2:38:07

one horizon zero don't use them. Uh, that's

2:38:09

a death stranding that's a training too. Yeah

2:38:14

It's stranded to Next Witcher

2:38:16

is no longer on red engine exactly. They're going

2:38:18

unreal engine It's gonna be pretty cool to see

2:38:21

what they can do with that I think unreal

2:38:23

engine has a lot of stuff for narrative that

2:38:25

probably wasn't built in Which

2:38:27

might have been what we saw with cyberpunk might have

2:38:29

been what we saw somebody was saying that Resident Evil

2:38:31

5 remake is coming Or something. Did you guys see

2:38:34

that? Yeah, yeah But

2:38:38

it didn't get announced or is that an old no

2:38:40

did a news that I forgot It's

2:38:42

just I think rumors or or leaks

2:38:44

or something. I don't think it got announced So

2:38:48

another person just announced something for Xbox Tom

2:38:50

Henderson says nothing set in stone for Xbox

2:38:52

ports apart from high-fry Russian Sea of thieves

2:38:54

according to internal Xbox people. This is exactly

2:38:56

what I've heard So I'll just read this

2:38:58

because this matches what I've said on Wednesday

2:39:01

but basically He's

2:39:04

talked to internal people and that's the

2:39:06

same exact sort of thing

2:39:08

that I've heard which is Make

2:39:12

of this what you will but speaking with a

2:39:14

few folks over there They Xbox was very surprised

2:39:17

to the extent of the rumors because nothing has

2:39:19

been set in stone apart from high-fry Russian Sea

2:39:21

of thieves from what I've gathered from those sources.

2:39:23

He says honestly It sounds more like it's a

2:39:25

prime example of whispering to people just making shit

2:39:27

up to capitalize off hysteria Be

2:39:30

interesting to see what they said because the rumors seem

2:39:32

to be fueling decisions that might need more time in

2:39:34

the oven so to speak which is also Yeah.

2:39:37

Yeah, so that is quite literally What

2:39:40

I think we said on Wednesday and what we even

2:39:42

said what I even said on Twitter is that that's

2:39:44

pretty much what I've heard Was that it is literally

2:39:46

just a decision by decision kind of thing. I think

2:39:48

that sort of happens, right? You hear

2:39:50

something. Yeah, you decide to pop off on it. So And

2:39:54

I think they also showed

2:39:56

an unfortunate part of fandom You

2:39:59

know what? People losing their minds on Twitter being like I'm

2:40:01

burning my Xbox blah blah blah and it's like I remember

2:40:04

somebody saying they just need to come out and say something

2:40:06

I'm like about a rumor. Like,

2:40:08

do you are they just gonna respond to

2:40:10

every single like it? It's not true. Are

2:40:12

they gonna respond quickly? Probably not because they're

2:40:14

like, what? Like, where are we going with

2:40:16

this? So we just have to see how it pans out. But that

2:40:18

is that is exactly it. So. I

2:40:22

don't know. I

2:40:51

don't know if you

2:40:53

guys have seen that, but people on Twitter

2:40:56

who like our Xbox fans like I'm retiring

2:40:58

from Xbox. I'm done like, man, you are

2:41:00

done. You are done. A big dramatic move.

2:41:02

Yeah. Big. How about you? You know what,

2:41:04

though? I've seen so many calls come and

2:41:06

go. Yeah, that'll teach him a lesson. Oh,

2:41:08

no. Oh, no. Yeah.

2:41:11

Yeah. Joe Bob Xbox gamer

2:41:13

number underscore 799. Yeah. Grab

2:41:17

her by the number 69 is

2:41:19

leaving. Yeah. Yeah.

2:41:22

Yeah. Underwear garment

2:41:24

64 who has a gamer score. This

2:41:26

says he's leaving like, okay, guys, whatever.

2:41:29

Speaking of that, speaking of people leaving

2:41:33

in the industry with people leaving and stuff

2:41:35

like that. Have

2:41:38

you guys ever? Have you

2:41:40

guys ever seen somebody leave an

2:41:43

industry and

2:41:45

never come back and just sort

2:41:47

of disappear like the doctors did? Because I

2:41:49

was talking to somebody about the doctors for

2:41:51

Bioware. Those guys just evaporated. They're like, boom,

2:41:53

we're gone. Is there any cool

2:41:55

stories from sports or whatever where you find

2:41:57

out that some sports legend left in the

2:41:59

premiere? Of his life and now he's

2:42:01

like a gardener somewhere and now he's a baseball

2:42:04

player Yeah, or never never never know not a

2:42:06

baseball player, but I always love to hear those

2:42:08

cool stories good What Michael Jordan but

2:42:10

dude I was looking at actors a couple weeks ago with

2:42:12

the guys in the chat and we were talking about an

2:42:14

Actor I was like oh, I haven't seen them and I

2:42:17

look it up and this person just in the middle of

2:42:19

the height the height of their

2:42:22

Their popularity walked away to

2:42:24

like no light, you know, whether

2:42:26

it be retail store, whatever he opened a

2:42:28

yogurt store Open

2:42:31

the yogurt store Rick

2:42:34

Rick Moranis famous Rick Moranis. Yeah,

2:42:36

unfortunately some of that was connected

2:42:38

right? Yeah, yeah to take care

2:42:40

of his children Yeah, but isn't

2:42:42

that and that's unfortunate for him.

2:42:44

So I should say let's talk Are

2:42:48

there any never he never returned either? He

2:42:50

never returned. Yeah, even after all that time

2:42:52

Ricky Williams Oh Ricky Williams the football player,

2:42:54

right? The guy from honey. I

2:42:56

shrunk the kids. That's who we're talking about Barry Sanders

2:42:58

That is also by the way when I mentioned sports

2:43:00

Barry Sanders was the first one to pop into my

2:43:02

head I think Barry Sanders got tired of being on

2:43:04

a losing team and just said script Mark Hamill went

2:43:06

to voice acting I feel

2:43:08

like Mark Hamill was just in the Star Wars

2:43:11

TV shows. What's he and he's been in other

2:43:13

shows. Yeah Andrew

2:43:15

Lick, I don't know who that is. I'm sorry

2:43:18

Is there anything you guys follow any

2:43:20

musicians? I've seen sometimes leave Um

2:43:24

Let's see I'm

2:43:26

always fascinated to find out somebody has that

2:43:29

dual ability, you know where they can just

2:43:31

go We're gonna leave like the doctors

2:43:33

at Bioware decided to make games made some of

2:43:35

the best games Anybody's ever remembered and then turns

2:43:37

around and leaves again. Oh Megatron

2:43:41

Megatron. I don't know what that is Jordan did then

2:43:43

came back Any

2:43:46

others I don't know of any like Celebrity

2:43:49

like that, but I

2:43:51

would say that a lot of the really

2:43:53

interesting people That

2:43:55

I listened to in podcasts and

2:43:58

stuff like that are disciplinary

2:44:00

people who like, you

2:44:02

know, they got really good at a

2:44:05

particular thing in a certain field and

2:44:07

then they change completely. Like someone started

2:44:09

in, you know, molecular

2:44:12

physics and then

2:44:14

like they changed to, you know,

2:44:17

electronics or they changed to philosophy

2:44:19

and a lot of these people

2:44:22

are really interesting to listen to because

2:44:24

they have a very unique like

2:44:27

talent stack of things coming together and

2:44:29

the way they speak about things is

2:44:31

usually pretty unique. So I would say

2:44:33

in general, I think

2:44:36

that's a good sign of like

2:44:38

a rich person, you

2:44:40

know, someone who is like

2:44:43

exploring different things like that and they do

2:44:45

switch it up. I also

2:44:47

love the idea of Underworld, the TV, the

2:44:49

movie with Kate Beckinsale. Underworld, the giant werewolf

2:44:51

guy. That guy was a guy who worked

2:44:53

on blood science for years and that's how

2:44:56

he created the underworld world. All the vampires

2:44:58

and then became an actor for the movies,

2:45:00

did all that and then did comics but

2:45:02

it's crazy to think he was a scientist

2:45:04

and was like, you know, on his day

2:45:07

job was like writing up some ideas and

2:45:09

was like, let's make a movie and they

2:45:11

got Underworld one, two, three,

2:45:13

four Underworld, you know, Underworld,

2:45:16

Underworld they have like three subtitled movies and stuff

2:45:18

like that. It's pretty crazy how popular that became

2:45:20

from somebody just bringing something in. Well, like I

2:45:22

said, sometimes it's cool when those guys are interdisciplinary,

2:45:25

you know, when they bring something in and they

2:45:28

can sort of stretch themselves. Do

2:45:30

you know Elsa Pataki? Chris, what's

2:45:32

his name? Chris's wife? Yeah,

2:45:35

Chris Hemsworth's wife. So

2:45:38

she's from Spain so I knew her, you know,

2:45:40

from like when I lived

2:45:42

in Spain, not personally, just like she's

2:45:44

very famous there but

2:45:47

she famously was, I

2:45:49

think, let me confirm,

2:45:51

like a biochemist. Oh

2:45:54

damn. She was a biochemist and

2:45:56

then she went on to be an actor and

2:45:59

model and stuff. Oh, no, chef. See

2:46:01

that type of stuff is always cool because we always get

2:46:03

this idea of people who are rich and, you know, it's

2:46:06

like, you think of him as dumb or whatever. You're like,

2:46:08

Oh, all you can do is act. And they're like, actually,

2:46:10

no, let's talk about my thesis. I wrote like, damn it.

2:46:13

Yeah. Anything else we got? So,

2:46:16

oh, yeah. And there was, um, probably

2:46:19

the best, certainly one of the

2:46:21

best female, um, racing car

2:46:23

drivers of all time, rally driver, mr.

2:46:25

Mouton, uh, retired

2:46:27

to sort of focus on family as well.

2:46:30

And not the family life, kind

2:46:32

of, she did kind of return

2:46:34

to motorsport, I think like 20

2:46:37

years later or so to work for the,

2:46:39

uh, international motorsport, um,

2:46:42

body of the FIA sort

2:46:45

on the side, but not racing.

2:46:47

She didn't come back to racing, right? No,

2:46:49

no, no. I mean, she, she would, would

2:46:52

race in like a exhibition events every now

2:46:54

and again, or like special events, but, but

2:46:56

not in like professional

2:46:58

capacity. Right. Any from you, Abzi

2:47:00

that you follow? No,

2:47:03

not really. I don't, I

2:47:05

can't think of one off the top of my head. Not

2:47:08

even in music, huh? Where you've met these people

2:47:10

because of your side, your, your other job or

2:47:12

whatever, and where like you found out one of

2:47:14

them had some, like,

2:47:16

uh, those guys that I listened to or

2:47:18

like talked to or whatever they, uh, their,

2:47:20

their main job isn't usually music. Like they,

2:47:22

they do it because they love it. They

2:47:24

don't make that much money off of it,

2:47:26

but they, they, they're like, usually like sound,

2:47:29

um, engineers or music composers or

2:47:31

whatever in like movies and games

2:47:33

and stuff like that. Yeah. They

2:47:36

usually have like a main job involving music

2:47:38

and then as a side job, like DJ

2:47:40

and produce like albums or whatever. Yeah. I

2:47:42

think one of the best examples of course is Tom

2:47:44

Cruise. He's a stuntman who became an actor, basically. I

2:47:46

mean, I'm just joking, but it is what it's like.

2:47:50

It is like a stuntman. Jack

2:47:52

Chan. Yeah. Yeah. He started as a stuntman

2:47:54

on other people's movies. Bruce Lee was full

2:47:57

martial artists, but yeah, he became an actor.

2:48:00

Became an actor. Yeah, you got a lot

2:48:02

of those Justin Timberlake's and yeah

2:48:04

where they they have that other skill that you're

2:48:06

I'm what I know John the Rock. Yeah, the

2:48:09

rock has become so big that oh

2:48:11

good Dude, he's become so big that I

2:48:13

feel like he's become like a shell like

2:48:15

a corporate like yeah Yeah,

2:48:19

every time he speaks is like promoting

2:48:21

something dude. There's gonna be an insurance

2:48:23

where some background It'll be like the

2:48:25

rock insurance, you know Yeah,

2:48:28

what the you know what I mean? Yeah Personality

2:48:30

is like what like what do you think

2:48:32

like does he he has a family? Do

2:48:34

you think he's normal? What do

2:48:37

you think I'm home? I bet you he is.

2:48:39

I bet you is more normal than we see

2:48:41

including negativity I'm sure he's positive

2:48:43

you can tell by the word, you know, it's obvious. There's

2:48:45

obviously a motivation That's beyond anything you and I have I

2:48:47

mean, I'm not dissing on your eye. I'm just saying it's

2:48:50

on you know There's a

2:48:52

gap somewhere between me and you and him diet

2:48:54

would be one for me And so you see

2:48:56

this guy that but I bet you just like

2:48:58

everybody else. Yeah, and uh, Indio

2:49:00

just brought up Jennifer Lopez who was a backup

2:49:02

singer And then he said

2:49:05

became a singer and she's not even good at

2:49:07

it. Oh, come on. Oh, yeah. She was a

2:49:09

singer Yeah, I just yeah Dolph

2:49:11

Lundgren. Yeah received bachelor's degree with ya Since

2:49:14

then I should hold a couple

2:49:16

billions. Yeah Jenny

2:49:19

on the block baby just trying to be

2:49:21

normal dropping the red pill terms hoping it

2:49:23

becomes I miss classic the rock

2:49:25

What if you said I miss the classic rock

2:49:27

like you can't say that right? I miss the

2:49:29

classic the rock the rock Oh, yeah, you

2:49:31

have to say it. I'm glad I miss the classic the

2:49:34

rock Yeah,

2:49:36

but otherwise we're gonna be like the 80s are still

2:49:38

around every time he shows

2:49:41

up in anything Like

2:49:43

an event or anything he's

2:49:46

always like the face of

2:49:48

some product Like he's

2:49:50

not there just to To

2:49:52

be like, you know cool or

2:49:54

fun remember when they got him representing

2:49:57

his new juice or you know his

2:49:59

new Shoo They

2:50:02

got him to like prefer for a minute

2:50:04

for like the the Summer Games first. Yeah,

2:50:07

it's blathering I will

2:50:09

say this especially when you hear Chris Heart

2:50:13

when you hear Chris Hart talk and a lot of them talk

2:50:16

Kevin Hart, I'm sorry I knew I was gonna mess it up But

2:50:19

you'll hear a lot of them talk about

2:50:21

what they do and obviously they do a

2:50:23

lot of stuff for teens Especially the Rockies

2:50:25

done all kinds of motivational stuff not connecting

2:50:27

to drinks and shit But I

2:50:30

think it was Kevin who had stated, you know, if

2:50:32

I'm gonna show up Like

2:50:35

I'm gonna make that show up that time I'm gonna

2:50:37

use the time that I'm on screen in

2:50:39

the way that benefits me which also

2:50:41

will benefit them Which will make me

2:50:44

go to those events and that means prime or whatever

2:50:46

you're selling cocaine drink Whatever it is that you're selling

2:50:48

at the time I mean Snoop Dogg even said remember

2:50:50

when they were talking about Snoop Dogg and he knew

2:50:52

exactly how much money it was For

2:50:54

him to do a verse on somebody's song There's a very

2:50:56

cool interview where they're like how much and he knew exactly

2:50:58

he was like He was like, I

2:51:00

can't remember what it was. But he's like, you know, this

2:51:03

would get you eight bars Oh, you know, it's just like

2:51:05

you knew he he's just like yeah And I'll show up

2:51:07

on somebody stuff if they want to why not get me

2:51:09

50,000 blunt thrower. Oh Also,

2:51:12

I also remember someone else who actually

2:51:14

is a really good example for like

2:51:16

excellence, which is another raising

2:51:19

car driver funnily enough Sebastian

2:51:22

Lu was a French rally

2:51:24

driver who won the World Championship

2:51:26

But rally championship nine times in a row But

2:51:30

he you actually started out as an elite gymnast

2:51:32

in France and he was one of the very

2:51:34

best gymnasts in France As

2:51:36

a young man and then he sort of made he

2:51:39

sort of lost passion for that a little

2:51:41

bit I started really getting an interest in

2:51:43

in rate in racing rally cars And he

2:51:45

didn't really become like a real rally driver

2:51:47

until he's like mid 20s Which

2:51:50

is when he started getting Scouted by

2:51:52

C plant and he started and he

2:51:54

made the transition into WRC and started

2:51:56

winning Just rally after rally

2:51:58

after all the record Books

2:52:00

but I think the part. but.

2:52:03

What makes him so unique as raising current

2:52:05

private is that sort of past us and

2:52:07

and as national elite professional athlete is a

2:52:09

gymnast. As a gymnast and the mentality of

2:52:11

having to breach that. but yeah to do

2:52:13

to reach that level in the mentality. Yeah

2:52:16

to do to reach the apple in terms

2:52:18

of like preparation and and training and know

2:52:20

and conditioning and all that. Yeah,

2:52:23

I'm always amazed. Travis Pastrana still alive that

2:52:25

he's not excellent He, but he has I

2:52:27

he. He's excellent at being crazy and stuff

2:52:29

have been no matter what he joins. it's

2:52:31

you know it's gonna be entertaining. You don't

2:52:33

know if I win because it's actually quite

2:52:36

rare because he always try to pull off

2:52:38

some stupid mouth, but he he's always one

2:52:40

of those guys it at it that interests

2:52:42

me. And. I'm

2:52:44

sure he's in pain already I think

2:52:46

even talked about it. Travis Priest or

2:52:48

pastor on died recently and Travis Pastrana

2:52:50

die nothing. He died. And governor

2:52:52

and can can block and and lot for

2:52:55

years ago. yeah I can look at snacks

2:52:57

i think restaurant a rota think thing about

2:52:59

it because they were doing the X games

2:53:01

thing where they would race each other kate

2:53:03

rights of like that we're. Hitting.

2:53:07

Anything else. That

2:53:09

we've got. There was one thing

2:53:11

that popped up but Sedona before

2:53:14

one punch man center game come

2:53:16

out on mobile. So sad is

2:53:18

a mobile game Cindy. Are

2:53:21

based on the one punch

2:53:23

man enemy and it's a

2:53:26

gotcha game. right? But.

2:53:28

Here's the kicker they had. A

2:53:30

one thousand dollar character pack.

2:53:33

That. People could buy day one.

2:53:36

so for context so normally

2:53:38

you have to roll. To.

2:53:40

Get characters right and you have

2:53:42

like some chance of. Getting

2:53:45

particular characters and some of the

2:53:47

rare ones you have, like, a

2:53:49

tiny impossible chance of getting them,

2:53:51

and this is like. Sit.

2:53:53

To get them for sure. it's

2:53:55

a thousand dollars. But

2:53:58

of course. You. Know in the for. first day

2:54:01

or whatever, they had it discounted

2:54:03

to 100. So you only had to

2:54:05

pay $100 for the pack,

2:54:09

but it just kind of goes to show the levels

2:54:12

of monetization that we're at for

2:54:14

like mobile stuff. Yeah, mobile is

2:54:17

crazy, man. That's competitive.

2:54:19

You know what I mean? That's

2:54:23

working. Yeah, it's working for some

2:54:25

whale who their $1 is my $1. I

2:54:29

mean, that's honestly what it is, is like they just figured

2:54:32

out, hey, let's just try it out and see what happens.

2:54:34

We've seen it a couple of times with pro versions of

2:54:36

some games, whether like 239 or 240. It

2:54:38

doesn't happen as often. And

2:54:40

Star Citizen, you know, you buy

2:54:42

a ship, it's $1,000 or whatever. I

2:54:46

mean, I wouldn't, but somebody did. Somebody out there bought

2:54:48

one for $1,000. It's just absolutely us. All

2:54:51

right, that'll be it for us. I want to

2:54:53

say thanks to everybody for joining in. Thanks to

2:54:55

these guys for coming by. You will see us

2:54:58

next Wednesday and next Friday. I

2:55:00

think we might have a guest. We'll have to see

2:55:02

on those. I'm checking in on them. You also see

2:55:04

reviews from me next week. One.

2:55:07

You'll see one for sure. I think there might be two next

2:55:09

week. That'll be it for us. If

2:55:11

you get a chance, make sure you are subscribed,

2:55:13

notify all, get a chance, check out the patron.

2:55:15

It's always there to help you guys jump into

2:55:17

an awesome Discord. And I hope everybody has an

2:55:19

incredible weekend. Speaking of that, what

2:55:22

are you streaming, Johnny? I'm streaming

2:55:24

Infinite Wealth. Oh, hell yeah.

2:55:26

On my channel at 2 p.m., UK

2:55:28

time, 9 a.m., ET. Excellent. ET,

2:55:31

right? It's not EDT. No, it's

2:55:34

ET. All right. Oh, never mind. No, you can

2:55:36

go ahead. No, I was

2:55:39

just going to say congratulations to Johnny

2:55:41

as a five-star resort now. Anybody in

2:55:43

the platform for Johnny? Five-star

2:55:46

resort? Oh, in Yakuza? Oh, dude. That's

2:55:48

awesome. Yeah, yeah. They did Animal Crossing

2:55:50

better than Animal Crossing. I know they

2:55:52

played Animal Crossing. Honestly, I know they

2:55:54

did. I know they did. Dude,

2:55:56

Yakuza is so good. Fuck ending. Yakuza

2:55:58

is... The yakuza

2:56:00

does better. Than. Most

2:56:03

other games that almost all the stuff that they

2:56:05

do now like if it may not return how

2:56:07

claim I do a buddy been out on Blind

2:56:09

Man it's I know you got the sued the

2:56:11

on and know it's own mind is I don't

2:56:13

realize the whole world safe dem is due to

2:56:15

it's absolutely nuts and only that but they're the

2:56:17

combat they did mixed in so you can have

2:56:19

a special were like you know you attack and

2:56:21

real to. I mean they did. Say. That

2:56:23

they didn't They thought of almost everything and now

2:56:26

and I know that they said that. are they

2:56:28

even talked about Wow. They really so many games

2:56:30

they said. you know lot of developers aren't doing

2:56:32

this. Know mike? Yeah, you can tell. Her:

2:56:35

Not: It's hard and they made it. Not

2:56:37

It is. I don't want

2:56:39

say they made it not look hard. I

2:56:41

think you can see the genuine toil they put

2:56:44

into it but same time it's also feels effortless.

2:56:46

It is very unique As a gay men

2:56:48

yes now as often. one of the things to

2:56:50

so special about excellence is that when you

2:56:52

have someone who's able to make. What?

2:56:54

Seems to be impossible or

2:56:56

more unlikely seem effortless. I.

2:56:59

Mean like the Been Gaming Podcast Effortless

2:57:01

African our rights are separate and without

2:57:04

any medicine. The ah yes the have

2:57:06

a good one guy to be South

2:57:08

Mumbai. Oh

2:57:10

right now let's see if I can fucking upload this.

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